NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20250
Since 20240
Since 2021 (last 5 years)0
Since 2016 (last 10 years)0
Since 2006 (last 20 years)14
Source
ALT-J: Research in Learning…18
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 18 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Gosper, M.; McNeill, M.; Phillips, R.; Preston, G.; Woo, K.; Green, D. – ALT-J: Research in Learning Technology, 2010
The uptake of web-based lecture technologies for recording and delivering live lectures has increased markedly in recent years. Students have responded positively, and for many their use has transformed learning--freeing them up from rigid timetables by providing choice in lecture attendance and supporting learning by extending the lecture…
Descriptors: Lecture Method, Educational Change, Web Based Instruction, Technology Uses in Education
Barnard-Brak, Lucy; Paton, Valerie Osland; Lan, William Y. – ALT-J: Research in Learning Technology, 2010
Self-regulatory skills have been associated with positive outcomes for learners. In the current study, we examined the self-regulatory skills of students who are first-generation online learners over the course of their first semester of online instruction. The purpose of this study is to determine whether the online self-regulatory skills of…
Descriptors: Electronic Learning, Online Courses, Instructional Effectiveness, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Salmon, Gilly; Jones, Sylvia; Armellini, Alejandro – ALT-J: Research in Learning Technology, 2008
We detail the research, development and initial outcomes of an intervention process to promote capability building in designing for e-learning at a dual mode university in the UK. The process, called CARPE DIEM, was built on a pilot study and became a Higher Education Academy "Pathfinder" project named ADELIE. We report on the model…
Descriptors: Foreign Countries, Research and Development, Virtual Classrooms, Models
Savin-Baden, Maggi – ALT-J: Research in Learning Technology, 2008
Learning in immersive virtual worlds (simulations and virtual worlds such as Second Life) could become a central learning approach in many curricula, but the socio-political impact of virtual world learning on higher education remains under-researched. Much of the recent research into learning in immersive virtual worlds centres around games and…
Descriptors: Learning Theories, Social Action, Online Courses, Computer Assisted Instruction
McVey, Michael Hamilton – ALT-J: Research in Learning Technology, 2008
With the increased interest in using Immersive Virtual Worlds (IVWs) such as Second Life to augment and amplify teaching or to develop communities of practice, the author engaged graduate students, all current K-12 teachers, in a qualitative study to examine their attitudes about communicating for the first time in a virtual setting represented by…
Descriptors: Graduate Students, Computer Mediated Communication, Virtual Classrooms, Teacher Education
Minocha, Shailey; Roberts, Dave – ALT-J: Research in Learning Technology, 2008
The paper reports the theoretical underpinnings for the pedagogical role and rationale for adopting 3D virtual worlds for socialisation and knowledge creation in distance education. Socialisation or "knowing one another" in remote distributed environments can be achieved through synchronous technologies such as instant messaging, audio and…
Descriptors: Web Sites, Educational Environment, Distance Education, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Middleton, Andrew John; Mather, Richard – ALT-J: Research in Learning Technology, 2008
The educational value of Immersive Virtual Worlds (IVWs) seems to be in their social immersive qualities and as an accessible simulation technology. In contrast to these synchronous applications this paper discusses the use of educational machinima developed in IVW virtual film sets. It also introduces the concept of media intervention, proposing…
Descriptors: Intervention, Educational Technology, Internet, Educational Media
Peer reviewed Peer reviewed
Direct linkDirect link
Richards, Debbie; Fassbender, Eric; Bilgin, Ayse; Thompson, William Forde – ALT-J: Research in Learning Technology, 2008
Empirical evidence is needed to corroborate the intuitions of gamers and game developers in understanding the benefits of Immersive Virtual Worlds (IVWs) as a learning environment and the role that music plays within these environments. We report an investigation to determine if background music of the genre typically found in computer-based…
Descriptors: Undergraduate Students, Music, Investigations, Foreign Countries
Whitton, Nicola; Hollins, Paul – ALT-J: Research in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider…
Descriptors: Higher Education, Educational Benefits, Virtual Classrooms, Educational Games
Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund – ALT-J: Research in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…
Descriptors: Educational Technology, Virtual Classrooms, Educational Environment, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Maltby, Alice; Mackie, Sarah – ALT-J: Research in Learning Technology, 2009
The introduction of virtual learning environments (VLEs) has been regarded by some as a panacea for many of the problems in today's mass numbers modular higher education system. This paper demonstrates that VLEs can help or hinder student engagement and performance, and that they should be adapted to the different types of learner. A project is…
Descriptors: Computer Assisted Instruction, Electronic Learning, Virtual Classrooms, Web Based Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet
Bayne, Sian – ALT-J: Research in Learning Technology, 2008
This paper brings together the theory of the uncanny as it emerges in cultural theory, with an understanding of the uncanniness and troublesomeness seen to be inherent in certain understandings of teaching and learning in higher education. Drawing on research into students' experiences of learning in virtual worlds, it explores the sense in which…
Descriptors: Higher Education, Virtual Classrooms, Student Experience, Online Courses
Peer reviewed Peer reviewed
Direct linkDirect link
Lisewski, Bernard – ALT-J: Research in Learning Technology, 2004
Using interview-based "insider case study" research, this paper outlines why the University of Salford has adopted a Learning Technologies Strategy and examines the factors which are likely to lead to its successful implementation. External reasons for the adoption focused on the need to: respond to "increased Higher Education (HE)…
Descriptors: Case Studies, Foreign Countries, Educational Technology, Universities
Peer reviewed Peer reviewed
Direct linkDirect link
Dron, Jon; Seidel, Catharine; Litten, Gabrielle – ALT-J: Research in Learning Technology, 2004
This paper presents a case study that describes and discusses the problems encountered during the design and implementation of a blended learning course, largely taught online through a web-based learning environment. Based on Moore's theory of transactional distance, the course was explicitly designed to have dialogue at its heart. However, the…
Descriptors: Case Studies, Blended Learning, Virtual Classrooms, Dialogs (Language)
Previous Page | Next Page ยป
Pages: 1  |  2