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Yuan, Jing; Liu, Yongquan; Han, Xichun; Li, Aiping; Zhao, Liling – Interactive Technology and Smart Education, 2023
Purpose: The paper aims to propose a virtual reality (VR) wisdom teaching model in open university English course from the perspective of "Metaverse". The study aims to testify the stimulation for English learning and the effectiveness of English-expressing with VR tools for adult learners from the practice in a pilot reform project.…
Descriptors: Computer Simulation, Educational Technology, Teaching Methods, Foreign Countries
Hirata, Yoko – Interactive Technology and Smart Education, 2023
Purpose: This study aims to explore if and to what extent an online avatar-assisted virtual classroom can work to alleviate groups of Japanese university students' anxiety around giving spoken presentations. It also explores how to create a more inclusive language learning environment and encourage interaction between the students in the virtual…
Descriptors: Foreign Countries, Virtual Classrooms, College Students, Anxiety
Alrousan, Mohammad Kasem; Al-Madadha, Amro; Al Khasawneh, Mohammad Hamdi; Adel Tweissi, Adiy – Interactive Technology and Smart Education, 2022
Purpose: The purpose of this study is to investigate the factors that affect students' behavioral intentions to use virtual classrooms at Princess Sumaya University for Technology (PSUT) in Jordan. Design/methodology/approach: A quantitative research approach was adopted, an online survey method was used and the data were collected among students…
Descriptors: Foreign Countries, Student Behavior, Intention, Virtual Classrooms
Mareta, Sannia; Thenara, Joseph Manuel; Rivero, Rafael; Tan-Mullins, May – Interactive Technology and Smart Education, 2022
Purpose: Virtual reality (VR) technologies have expanded their application domains towards education with pedagogical benefits including fully immersive learning environment and in-depth user engagement through scenario-based virtual simulations. Motion sickness (MS), however, has become one of the long-standing key challenges of the VR…
Descriptors: Computer Simulation, Undergraduate Students, Educational Technology, Diseases
Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
Al-Wasy, Baleigh Qassem – Interactive Technology and Smart Education, 2020
Purpose: This paper aims to highlight a research on integrating technology into teaching and learning of second/foreign language writing. Design/methodology/approach: In total, 18 empirical studies, involving a total of 1,281 second and foreign language learners, have been reviewed. These studies are selected from the following two databases: Web…
Descriptors: Technology Integration, Instructional Effectiveness, Writing Instruction, Second Language Instruction
Galanti, Terrie McLaughlin; Baker, Courtney Katharine; Morrow-Leong, Kimberly; Kraft, Tammy – Interactive Technology and Smart Education, 2021
Purpose: In spring 2020, educators throughout the world abruptly shifted to emergency remote teaching in response to an emerging pandemic. The instructors of a graduate-level synchronous online geometry and measurement course for practicing school teachers redesigned their summative assessments. Their goals were to reduce outside-of-class work and…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Teaching Methods, Mathematics Instruction
Sumida Garcia, Leandro; Costa Silva, Camila Mariane – Interactive Technology and Smart Education, 2017
Purpose: This research aims to compare the preference of social media sites and institutional communication channels of a higher education institution by confronting elements that form perceived usefulness and user satisfaction with the system. Social media technologies are a part of the routine of the modern society in many diverse ways,…
Descriptors: Social Media, Undergraduate Students, Foreign Countries, Comparative Analysis
Amado-Salvatierra, Hector R.; Hilera, Jose R. – Interactive Technology and Smart Education, 2015
Purpose: This paper aims to present an approach to achieve accessible and inclusive Virtual Education for all, but especially intended for students with disabilities. This work proposes main steps to take into consideration for stakeholders involved in the educational process related to an inclusive e-Learning. Design/methodology/approach: The…
Descriptors: Electronic Learning, Virtual Classrooms, Inclusion, Disabilities
Gentes, Annie; Cambone, Marie – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this paper is to focus on the challenge of designing an interface for a virtual class, where being represented together contributes to the learning process. It explores the possibility of virtual empathy. Design/methodology/approach: The challenges are: How can this feeling of empathy be recreated through a delicate staging…
Descriptors: Partnerships in Education, Electronic Learning, Empathy, Semiotics
Elomar Castilho Barilli; Stenio Freitas Barretto; Carla Moura Lima; Marco Antonio Menezes – Interactive Technology and Smart Education, 2014
Purpose: The aim of this paper is to present the use of virtual communities in work processes in Popular Education, a field strongly supported by presentiality because of historical social inequalities in Brazil. It presents the assessment of the Virtual Community Work (CVT) used in the Popular Healthcare Education Policy (PNEPS).…
Descriptors: Learning Processes, Health Education, Popular Education, Electronic Learning
Cristobal, Jesus; Merino, Jorge; Navarro, Antonio; Peralta, Miguel; Roldan, Yolanda; Silveira, Rosa Maria – Interactive Technology and Smart Education, 2011
Purpose: The design, construction and deployment of a large virtual campus are a complex issue. Present virtual campuses are made of several software applications that complement e-learning platforms. In order to develop and maintain such virtual campuses, a complex software engineering infrastructure is needed. This paper aims to analyse the…
Descriptors: Electronic Learning, Engineering Education, Campuses, Programming Languages
Fominykh, Mikhail; Prasolova-Forland, Ekaterina – Interactive Technology and Smart Education, 2012
Purpose: Collaborative virtual environments (CVEs) have become increasingly popular in educational settings and the role of 3D content is becoming more and more important. Still, there are many challenges in this area, such as lack of empirical studies that provide design for educational activities in 3D CVEs and lack of norms of how to support…
Descriptors: Foreign Countries, Constructivism (Learning), Educational Technology, Group Activities
Richter, Thomas; Rudlof, Stephan; Adjibadji, B.; Bernlohr, Heiko; Gruninger, Christoph; Munz, Claus-Dieter; Stock, Andreas; Rohde, Christian; Helmig, Rainer – Interactive Technology and Smart Education, 2012
Purpose: In the process of the implementation of the eBologna program and the recent change of the university system, curricula at German universities have been redesigned; courses have been condensed and learning content has been re-structured into modules, each of which requires an evaluation. Simultaneously, skills required for working in…
Descriptors: Foreign Countries, Electronic Learning, Computer Software, Course Evaluation
Florentino, Teresa; Sanchez, Lucas; Joyanes, Luis – Interactive Technology and Smart Education, 2010
Purpose: The purpose of this paper is to elaborate upon the relation between information and communication technologies (ICT), particularly web-based resources, and their use, programs and learning in Portuguese middle and high regular public schools. Design/methodology/approach: Adding collected documentation on curriculum, laws and other related…
Descriptors: Electronic Learning, Public Schools, Questionnaires, Information Technology
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