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Showing 1 to 15 of 23 results Save | Export
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Vigilante, Richard J., Jr. – International Journal of Virtual and Personal Learning Environments, 2019
This article examines the equivalency of virtual credit recovery (VCR) programs as a viable alternative to earning back failed credits needed to graduate on time. Utilization of interviews and questionnaires assisted with collecting perspective data of 10 teachers facilitating the VCR program. Artifact analysis provided a third source of numeric…
Descriptors: Teacher Attitudes, Credits, Virtual Classrooms, At Risk Students
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Singh, Jitendra; Kumar, Vikas; Kumar, Darvinder – International Journal of Virtual and Personal Learning Environments, 2022
With the limitations imposed by COVID-19 pandemic, educational regulatory bodies in India recommended a number of online education portals to support higher education. Present work undertakes a detailed study on these recommended platforms and presents a comparative analysis based on the relevant features. 'SWAYAM' a widely popular and emphasized…
Descriptors: Information Technology, Higher Education, Educational Policy, Foreign Countries
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Nadolny, Larysa; Childs, Mark – International Journal of Virtual and Personal Learning Environments, 2014
Educational virtual worlds can give students opportunities that would not otherwise be possible in face-to-face settings. The SciEthics Interactive simulations allow learners to conduct scientific research and practice ethical decision-making within a virtual world. This study examined the in-world behaviors that identify students who perceive…
Descriptors: Virtual Classrooms, Scientific Research, Higher Education, Electronic Learning
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Hakak, Alireza Mahdizadeh; Biloria, Nimish; Rahimi, Mozhgan Raouf – International Journal of Virtual and Personal Learning Environments, 2012
What can be extracted as a common definition amongst near 100 different definitions of creativity according to different disciplines is: Creativity is a new combination of what you have in your inventory of experiences + intuition. It can be considered that expanding the inventory of experiences can gradually help in novel combination of…
Descriptors: Architectural Education, Architecture, Creativity, Virtual Classrooms
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2014
The use of 3D and Virtual Reality is gaining interest in the context of academic discussions on E-learning technologies. However, the use of 3D for learning environments also has drawbacks. One way to overcome these drawbacks is by having an adaptive learning environment, i.e., an environment that dynamically adapts to the learner and the…
Descriptors: Virtual Classrooms, Computer Simulation, Questionnaires, Electronic Learning
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Hearns, Merle; Jegathesan, Jegatheva – International Journal of Virtual and Personal Learning Environments, 2013
Art and design students in SL experience the advantages of a visually rich environment where they can take a leading role in their own learning, have the opportunity to create objects that defy real world limitations, are immersive and interactive, and where they are able to collaborate with a community of global art practitioners. The 3D Art…
Descriptors: Art Education, Design, Virtual Classrooms, Electronic Learning
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McClannon, Terry; Sanders, Robert; Cheney, Amy; Bolt, Les; Terry, Krista – International Journal of Virtual and Personal Learning Environments, 2013
This study is based on survey research conducted in 2010 and 2011, involving graduate students using a 3D immersive environment for their coursework. Investigators examined students' perceptions of community and presence via coursework offered in the immersive world. Utilizing the Sense of Community II index and the Communities of Inquiry survey,…
Descriptors: Educational Environment, Virtual Classrooms, Communities of Practice, Performance Factors
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Deutschmann, Mats; Panichi, Luisa – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents some of the overall frameworks and models for language learning that were used under Avalon (Access to Virtual and Action Learning live ONline), an EU co-funded project aimed at developing language-learning scenarios in virtual worlds. The introduction and background summarize some of the theories that constitute the starting…
Descriptors: Virtual Classrooms, Computer Simulation, Computer System Design, Models
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Metcalf, Shari; Chen, Jason; Kamarainen, Amy; Frumin, Kim; Vickrey, Trisha; Grotzer, Tina; Dede, Chris – International Journal of Virtual and Personal Learning Environments, 2014
In incorporating technology in science education, some have expressed concern that the value added by technology is primarily due to the novelty or excitement about using the devices, resulting in no lasting effect on student motivation or learning in science. This research addresses this concern through evaluation of student motivation during a…
Descriptors: Student Motivation, Virtual Classrooms, Computer Uses in Education, Computer Simulation
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Metcalf, Shari J.; Kamarainen, Amy M.; Grotzer, Tina; Dede, Chris – International Journal of Virtual and Personal Learning Environments, 2013
Recent research with Multi-User Virtual Environments (MUVEs) in education has shown that these platforms can be effective and engaging for students; however, educators and administrators have practical concerns about the adoption of MUVE-based curricula. This study looks at implementations of EcoMUVE, a MUVE-based curriculum designed to support…
Descriptors: Teacher Attitudes, Computer Simulation, Simulated Environment, Ecology
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Parsons, David; Stockdale, Rosemary – International Journal of Virtual and Personal Learning Environments, 2012
Multi-User Virtual Environments (MUVEs) are the subject of increasing interest for educators and trainers. This article reports on a longitudinal project that seeks to establish a virtual agile software development workshop hosted in the Open Wonderland MUVE, designed to help learners to understand the basic principles of some core agile software…
Descriptors: Virtual Classrooms, Longitudinal Studies, Workshops, Computer System Design
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Ewais, Ahmed; De Troyer, Olga – International Journal of Virtual and Personal Learning Environments, 2013
Using 3D virtual environments for educational purposes is becoming attractive because of their rich presentation and interaction capabilities. Furthermore, dynamically adapting the 3D virtual environment to the personal preferences, prior knowledge, skills and competence, learning goals, and the personal or (social) context in which the learning…
Descriptors: Educational Environment, Usability, Virtual Classrooms, Electronic Learning
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Martín-Pérez, Víctor; Martín-Cruz, Natalia; Pérez-Santana, Pilar – International Journal of Virtual and Personal Learning Environments, 2012
The objective of this paper is to evaluate the effectiveness of strategic management simulations as a learning-by-doing tool so that university students can learn to work in a team, that is, they can enhance their knowledge, skills, and abilities (KSA) for effective teamwork. The authors have carried out an analysis of the effect of strategic…
Descriptors: Teamwork, Program Administration, Experiential Learning, Computer Simulation
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Schutt, Stefan; Linegar, Dale – International Journal of Virtual and Personal Learning Environments, 2013
The authors' team has been working with virtual worlds since 2006, deploying them in diverse contexts including secondary schools, special schools, vocational education and training, higher education and the community sector. Here the authors outline their operational experience of the complex web of interrelated factors involved in running…
Descriptors: Virtual Classrooms, Learning Experience, Experiential Learning, Performance Factors
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Jacka, Lisa; Booth, Kate – International Journal of Virtual and Personal Learning Environments, 2012
Integrating Information Technology Communications in the classroom has been an important part of pre-service teacher education for over a decade. The advent of virtual worlds provides the pre-service teacher with an opportunity to study teaching and learning in a highly immersive 3D computer-based environment. Virtual worlds also provide a place…
Descriptors: Preservice Teachers, Preservice Teacher Education, Student Developed Materials, Virtual Classrooms
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