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Bawaneh, Ali Khaled; Malkawi, Ehab – Turkish Online Journal of Distance Education, 2023
The study aims at investigating the STEM faculty members' perspectives and challenges towards distance learning and virtual classes during COVID-19 outbreak. The results are compared with those of non-STEM faculty members from the same institution. Data collection was performed at the United Arab Emirates University in view of four demographic…
Descriptors: STEM Education, Barriers, Distance Education, Virtual Classrooms
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Shawna Jensen; Jesús Trespalacios; Chareen Snelson; Kerry Rice – Quarterly Review of Distance Education, 2023
Virtual teams are increasingly being utilized by organizations to connect employees across geographical boundaries and promote collaboration through communication technologies. The COVID-19 pandemic forced organizations to shift their employees to hybrid and remote settings. However, little is known about the use of virtual teams in educational…
Descriptors: Electronic Learning, Team Teaching, Teamwork, Virtual Classrooms
Kevin Brent Forman – ProQuest LLC, 2023
Regardless of how prepared faculty were to teach online classes, the COVID-19 pandemic forced leaders of universities and colleges and faculty nationwide to pivot to emergency remote teaching and forced students to take online classes. To prepare faculty for the shift to online instruction, administrators in colleges and universities provided…
Descriptors: Electronic Learning, Online Courses, Virtual Classrooms, Professional Development
Peace, Paula Marie – ProQuest LLC, 2022
A virtual learning environment aims to engage the student, enabling them to interact and express their understanding of the material. Virtual learning engagement for adult learners is essential for active learning. The lack of active learning is a problem, as evident through researched university learner responses. In this descriptive method…
Descriptors: Adult Students, Learner Engagement, Virtual Classrooms, Active Learning
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Xundiao Ma; Yueguang Xie; Xin Yang; Hanxi Wang; Jia Lu – Education and Information Technologies, 2024
Teacher-student interaction (TSI) is the core element and important teaching method of smart classroom. Improving the quality of smart classroom teaching and developing higher-order thinking (HOT) among students requires strengthening research on the TSI structure in smart classroom. At present, the structure model of TSI in smart classroom mainly…
Descriptors: Teacher Student Relationship, Interaction, Virtual Classrooms, Electronic Learning
Viorica Lazin – ProQuest LLC, 2024
This study examined incivility in virtual classrooms among graduate students in behavioral sciences, focusing on the challenges of maintaining respectful online environments. The research question addressed how online faculty identify and manage incivilities in graduate programs in behavioral health science. The theoretical framework integrated…
Descriptors: Virtual Classrooms, Graduate School Faculty, Web Based Instruction, Behavioral Sciences
Ngozi C. Igbokwe – ProQuest LLC, 2024
Even though women have made progress in entering the workforce, they still face barriers to leadership. HiPo programs are a common strategy organizations use to develop their future leaders. These programs focus on equipping HiPos with skills and opportunities to support their growth and prepare them for leadership roles. However, little research…
Descriptors: Females, Gender Bias, Equal Opportunities (Jobs), Leadership Training
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Alin, Pauli; Arendt, Anne; Gurell, Seth – Assessment & Evaluation in Higher Education, 2023
As higher education is shifting to virtual teaching, examinations are increasingly conducted virtually, often proctored. Unfortunately, virtual proctored examinations--proctored remotely using technologies--can be prone to cheating. Some anti-cheating measures can be built into the virtual proctoring technologies, but cheating can still occur.…
Descriptors: Higher Education, Virtual Classrooms, Tests, Supervision
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Natasha Nurse-Clarke; Brenda Hernandez-Acevedo – Journal of Interactive Learning Research, 2023
This randomized-controlled pilot study investigated the effects that Virtual Gaming Simulation (VGS) with enhanced gaming elements had on student enjoyment, satisfaction and confidence levels among undergraduate, pre-licensure nursing students. Students enrolled in an accelerated nursing program were randomly assigned to participate in Virtual…
Descriptors: Educational Games, Virtual Classrooms, Undergraduate Students, Nursing Students
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Bea Tomšic Amon – Center for Educational Policy Studies Journal, 2025
The article presents an investigation conducted with education students at the Faculty of Education, University of Ljubljana. The aim was to determine whether the perception and image of urban space have changed over the years, as the same questionnaire was used in 2001 and 2019. The students had to choose which of the eleven questions contained…
Descriptors: Multisensory Learning, Sensory Experience, Spatial Ability, Education Majors
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Kanokpan Wiboolyasarin; Watcharapol Wiboolyasarin; Ruedee Kamonsawad; Phornrat Tiranant; Poomipat Boonyakitanont; Nattawut Jinowat – International Journal of Information and Learning Technology, 2024
Purpose: The use of three-dimensional virtual worlds (3DVWs) is increasingly becoming a common practice in language education to provide digital learning environments for second-language (L2) communicative classes. This study aimed to identify the key factors underlying communication in 3DVWs that can improve the communication skills of L2…
Descriptors: Computer Simulation, Virtual Classrooms, Electronic Learning, Second Language Instruction
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Eleni Dermentzi – Journal of Computer Assisted Learning, 2024
Background: Degree apprenticeships (DA) help employees gain new knowledge and skills by allowing them to study towards a university degree while working full time. For these programmes to be effective, the learning design should be adapted to the needs of these students, who are goal oriented (i.e. they want to gain only knowledge that can be…
Descriptors: Foreign Countries, Apprenticeships, Game Based Learning, Flipped Classroom
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Todd Reynolds – English Teaching: Practice and Critique, 2024
Purpose: Synchronous virtual classes are becoming more common as universities expand access. However, instructors can feel hesitant as they move to a new style of teaching, especially if they are not sure their chosen pedagogy will work with virtual instruction. The purpose of this dialogic analysis is to examine the experiences of a dialogic…
Descriptors: Virtual Classrooms, Computer Mediated Communication, Synchronous Communication, English Instruction
Charles Parker – ProQuest LLC, 2024
The purpose of this case study was to evaluate how community college IT students interact with and succeed in virtual labs to determine the impact of these digital environments on learning outcomes. The research employed a comprehensive range of data collection methods, including pre-interview questionnaires, interviews, and observations, to…
Descriptors: Learner Engagement, Success, Community College Students, Information Technology
Jantakun, Thiti; Jantakun, Kitsadaporn; Jantakoon, Thada – Online Submission, 2023
Advances in augmented and virtual reality (AVR) technology have allowed for the development of AVR interactive learning environments (AVR-ILEs) with increasing fidelity. When paired with a suitably capable computer tutor agent, such environments can permit adaptive and self-directed learning of procedural skills in some cases. We undertook a…
Descriptors: Virtual Classrooms, Computer Simulation, Intelligent Tutoring Systems, Skill Development
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