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Cook, Michelle; Wiebe, Eric; Carter, Glenda – Journal of Educational Multimedia and Hypermedia, 2011
This study is part of an ongoing research project examining middle school girls' attention to and interpretation of visual representations of DNA replication. Specifically, this research examined differences between two different versions of a multimedia presentation on DNA, where the second version of the presentation was redesigned as a result…
Descriptors: Feedback (Response), Middle School Students, Females, Eye Movements
Krauss, Jane – Learning & Leading with Technology, 2012
Good learning experiences ask students to investigate and make sense of the world. While there are many ways to do this, K-12 curriculum has traditionally skewed toward reading and writing to interpret and express students' sense-making. But there is another way. Infographics represent data and ideas visually, in pictures, engaging more parts of…
Descriptors: Thinking Skills, Critical Thinking, Elementary Secondary Education, Middle School Students
Rau, M. A.; Aleven, V.; Rummel, N. – Society for Research on Educational Effectiveness, 2011
Graphical representations (GRs) of the learning content are often used for instruction (Ainsworth, 2006). When used in learning technology, GRs can be especially useful since they allow for interactions across representations that are physically impossible, for instance by dragging and dropping symbolic statements into a chart that automatically…
Descriptors: Intelligent Tutoring Systems, Retention (Psychology), Mathematics, Mathematics Instruction
Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
Starkman, Neal – T.H.E. Journal, 2007
As display technologies prepare to welcome 3-D, the 21st-century classroom will soon bear little resemblance to anything students and teachers have ever seen. In this article, the author presents the latest innovations in the world of digital display technology. These include: (1) Touchlight, an interactive touch screen program that takes a normal…
Descriptors: Visual Aids, Computer Graphics, Computer Assisted Design, Educational Technology