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Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Saez-Rodriguez, Alberto – Electronic Journal of Research in Educational Psychology, 2009
Background: Dyslexics read concrete words better than abstract ones. As a result, one of the major problems facing dyslexics is the fact that only part of the information that they require to communicate is concrete, i.e. can easily be pictured. Method: The experiment involved dyslexic third-grade, English-speaking children (8-year-olds) divided…
Descriptors: Dyslexia, Visualization, Word Recognition, English