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Showing all 13 results Save | Export
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Aleman, Karla J.; Porter, Toccara D. – Journal of Library & Information Services In Distance Learning, 2016
Connecting with text-weary students can be a challenge in the online instructional environment. Librarians have often developed screencast videos and integrated screenshots into online learning objects to teach students basic research skills. An alternative technology, graphical interchange format (GIF), may prove to be an excellent blend of the…
Descriptors: Library Instruction, Research Skills, Skill Development, Web Based Instruction
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Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
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Cook, Michelle; Wiebe, Eric; Carter, Glenda – Journal of Educational Multimedia and Hypermedia, 2011
This study is part of an ongoing research project examining middle school girls' attention to and interpretation of visual representations of DNA replication. Specifically, this research examined differences between two different versions of a multimedia presentation on DNA, where the second version of the presentation was redesigned as a result…
Descriptors: Feedback (Response), Middle School Students, Females, Eye Movements
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Rebetez, Cyril; Betrancourt, Mireille; Sangin, Mirweis; Dillenbourg, Pierre – Instructional Science: An International Journal of the Learning Sciences, 2010
Animated graphics are extensively used in multimedia instructions explaining how natural or artificial dynamic systems work. As animation directly depicts spatial changes over time, it is legitimate to believe that animated graphics will improve comprehension over static graphics. However, the research failed to find clear evidence in favour of…
Descriptors: Animation, Computer Graphics, Short Term Memory, Multimedia Instruction
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Kuhl, Tim; Scheiter, Katharina; Gerjets, Peter – Journal of Educational Multimedia and Hypermedia, 2012
The current study investigated whether learning from dynamic and two presentation formats for static visualizations can be enhanced by means of cueing. One hundred and fifty university students were randomly assigned to six conditions, resulting from a 2x3-design, with cueing (with/without) and type of visualization (dynamic, static-sequential,…
Descriptors: Foreign Countries, Cues, Visual Aids, Scientific Attitudes
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Dahmani, Hassen-Reda; Schneeberger, Patricia; Kramer, IJsbrand M. – CBE - Life Sciences Education, 2009
The number of experimentally derived structures of cellular components is rapidly expanding, and this phenomenon is accompanied by the development of a new semiotic system for teaching. The infographic approach is shifting from a schematic toward a more realistic representation of cellular components. By realistic we mean artist-prepared or…
Descriptors: Computer Graphics, Cytology, Undergraduate Students, Course Descriptions
Park, Sanghoon; Lim, Jung – Association for Educational Communications and Technology, 2004
The purpose of this paper was to investigate the effects of different types of visual illustrations on learner's learning interest, motivation and achievement, especially in multimedia learning. The participants were drawn from two classes of an "Introduction to Educational Technology" course and randomly assigned to one of the three…
Descriptors: Illustrations, Educational Technology, Multimedia Instruction, Visual Aids
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Orr, Kay L.; And Others – Journal of Interactive Instruction Development, 1994
Discusses procedures for storyboard development and provides guidelines for designing interactive multimedia courseware, including interactivity, learner control, feedback, visual elements, motion video, graphics/animation, text, audio, and programming. A topical bibliography that lists 98 items is included. (LRW)
Descriptors: Computer Graphics, Computer Software Development, Feedback, Guidelines
Knupfer, Nancy Nelson – 1995
This paper addresses some design considerations for computer-produced visual displays that are intended for either local or remote audiences of social workers. The project, "Building Family Foundations," expects to design and produce 10 different educational modules, including: child development; family issues--separation and attachment; family…
Descriptors: Computer Graphics, Distance Education, Elementary Secondary Education, Graphic Arts
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Morin, Joy Ann – Social Studies and the Young Learner, 1997
Discusses ways in which software (available at most school computing sites) can be used to create interesting visuals for lesson plans and activities. Describes a series of computer-generated graphics (created using Microsoft PowerPoint) designed to support a unit on families and diversity. (MJP)
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Cultural Pluralism
Chen, Lin Ching – 1997
This study investigates whether color and background information in motion visuals have different effects on memory and comprehension of students in various grade levels. A three-by-three factorial pretest-posttest design was used, comparing levels of visual complexity and grade levels. The instructional content was a 12-minute computer animation…
Descriptors: Color, Comprehension, Computer Graphics, Computer Uses in Education
Caughlin, Janet – 1999
This guide for teachers to the Microsoft PowerPoint multimedia presentation program begins with a section that introduces what PowerPoint is and why teachers should use it, Windows 95/98 basics, Macintosh basics, getting started, PowerPoint toolbars, and presentation tips. The next section discusses learning PowerPoint, including creating a…
Descriptors: Computer Graphics, Computer Software, Computer Uses in Education, Elementary Secondary Education
ChanLin, Lih-Juan; Chan, Kung-Chi – 1996
This study explores the instructional impact of using computer multimedia to integrate metaphorical verbal information into graphical representations of biotechnology concepts. The combination of text and graphics into a single metaphor makes concepts dual-coded, and therefore more comprehensible and memorable for the student. Visual stimuli help…
Descriptors: Animation, Biotechnology, College Students, Computer Graphics