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Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design
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Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
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Card, Jane – Teaching History, 2012
Jane Card has long been fascinated by the power of visual sources to stimulate pupil thought and discussion. In previous articles she has shared insights from her own expert practice, fusing deep subject knowledge with careful planning to generate highly skilful questioning. Here she presents another rich example of classroom practice, carefully…
Descriptors: Visual Aids, History Instruction, Visual Learning, Secondary School Students
King, Laurel A. – ProQuest LLC, 2009
Understanding the user and customizing the interface to augment cognition and usability are goals of human computer interaction research and design. Yet, little is known about the influence of individual visual-verbal information presentation preferences on visual navigation and screen element usage. If consistent differences in visual navigation…
Descriptors: Eye Movements, Computer Assisted Instruction, Usability, Computer Interfaces
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Reedy, Gabriel B. – Technology, Pedagogy and Education, 2008
PowerPoint and other visual technologies have become pervasive in schools. Adoption of these technologies is perceived as a necessary--or, at the very least, an educationally appropriate--innovation in UK schools, even though systematic examination of their use is relatively recent. On the basis of a wider ethnographic study of ICT use in one UK…
Descriptors: Computer Uses in Education, Ethnography, Educational Technology, Foreign Countries
Philleo, Thomas J. – 1995
Beginning users often exhibit confusion about what it means to be "on" the Internet, and they would likely benefit from a discussion of the scope and structure of Internet connectivity. The problem lies in creating a meaningful visual which would accompany the verbal information. This document discusses an exercise whereby graduate…
Descriptors: Cognitive Style, Computer Networks, Diagrams, Global Approach
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Hirsch, Rita; Edelstein, Myra Ellen – Journal of American College Health, 1992
College students were surveyed to determine whether they comprehended, identified with, and were motivated by poster messages regarding safer sex, alcohol use, and stress management. Results are presented for males and females, response differences between men and women are discussed. Suggestions for improving effectiveness and eliminating design…
Descriptors: College Students, Graphic Arts, Health Education, Health Materials
Feuerman, Jeff; And Others – 1974
To help preservice and inservice social studies teachers develop systematic ways of integrating skills and content, this manual offers a model and simple instructional exercises for the diagnostic teaching of how to investigate a cartoon. Designed mainly for use with children in grades 4-6, the material is adaptable for use at other grade levels.…
Descriptors: Cartoons, Critical Thinking, Elementary Education, Experiential Learning