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Jonathan W. Camp; Heather Johnson – Communication Teacher, 2025
This paper introduces generative AI for the graphic design of student presentation aids in a university public-speaking classroom. Students learn to use generative AI as an efficient enhancement to the creative process while preserving the integrity of the content. Students' slide presentations show improvement resulting from the activity, and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Public Speaking, Computer Software
Stansell, Alicia; Tyler-Wood, Tandra; Stansell, Christina – International Association for Development of the Information Society, 2016
The reverse engineering of simple inventions that were of historic significance is now possible in a classroom by using digital models provided by places like the Smithsonian. The digital models can facilitate the mastery of students' STEM learning by utilizing digital fabrication in maker spaces to provide an opportunity for reverse engineer and…
Descriptors: STEM Education, Manufacturing, Scientific Concepts, Mathematical Concepts
Kari Jabbour, Khayrazad – Acta Didactica Napocensia, 2012
Multimedia learning principle occurs when we create mental representations from combining text and relevant graphics into lessons. This article discusses the learning advantages that result from adding multimedia learning principle into instructions; and how to select graphics that support learning. There is a balance that instructional designers…
Descriptors: Multimedia Instruction, Educational Technology, Technology Uses in Education, Instructional Design
Swanier, Cheryl A.; Seals, Cheryl D.; Billionniere, Elodie V. – Journal of Educational Technology, 2009
This paper aims to address the need of increasing student achievement in mathematics using a visual programming language such as Scratch. This visual programming language facilitates creating an environment where students in K-12 education can develop mathematical simulations while learning a visual programming language at the same time.…
Descriptors: Mathematics Achievement, Programming Languages, Elementary Secondary Education, Simulation
Goodson-Espy, Tracy; Lynch-Davis, Kathleen; Schram, Pamela; Quickenton, Art – SRATE Journal, 2010
This paper describes the genesis and purpose of our geometry methods course, focusing on a geometry-teaching technology we created using NVIDIA[R] Chameleon demonstration. This article presents examples from a sequence of lessons centered about a 3D computer graphics demonstration of the chameleon and its geometry. In addition, we present data…
Descriptors: Preservice Teachers, Methods Courses, Teacher Education Curriculum, Computer Graphics