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Andris, James – School Arts, 1989
Notes that the developments in microcomputers such as extended memory, sound and graphics capabilities, development of digitizing, and the introduction of paint programs have enhanced the usefulness of microcomputer technology in artwork production. Discusses digitizing and the features of paint programs, and the implications for art production…
Descriptors: Aesthetic Education, Art Education, Computer Assisted Instruction, Computer Software
Barnhurst, Kevin G. – 1987
Since visual knowledge of the specialties within graphics and photography is difficult to pinpoint because it is nonverbal and intuitive, graphics educators fall back on teaching technical expertise--the procedures and equipment used for newspapers, magazines, and television stations. For centuries visual knowledge was the realm of the unlettered,…
Descriptors: Aesthetic Education, Computer Assisted Instruction, Computer Graphics, Higher Education
Lloyd, Carla V.; Barnhurst, Kevin G. – 1993
The development of a visual literacy facility, the Creative Visual Lab, at the S. I. Newhouse School of Public Communications at Syracuse University (New York) is described. The facility was designed to provide students with the instruction that would develop their computer proficiency and visual sensitivity without being, in itself, completely…
Descriptors: Administration, Art Education, Classroom Design, Classroom Research
Beauchamp, Darrel G.; And Others – 1994
This document contains selected papers from the 25th annual conference of the International Visual Literacy Association (IVLA). Topics addressed in the papers include the following: visual literacy; graphic information in research and education; evaluation criteria for instructional media; understanding symbols in business presentations;…
Descriptors: Art Education, Art Teachers, Computer Assisted Instruction, Cultural Activities
Dana, Ann S. – 1993
Two initiatives to introduce technology into the art curriculum of a school district are described. The initiatives gave permission for money to be spent on third-grade and middle-school programs. Both were designed around the existing art curriculum and attempted to take advantage of hardware the district already owned. In the third-grade…
Descriptors: Animation, Art Education, Computer Assisted Instruction, Computer Graphics