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Özdemir, Derya – International Journal on Social and Education Sciences, 2022
The "new digital art? genre has emerged to describe various works of art that have evolved with the development of digital technologies. In its broadest sense, digital art encompasses everything from high-end machine learning applications to the use of interactive elements in traditional media. There is also an increase in the interaction…
Descriptors: Computer Use, Art Expression, Computer Graphics, Visual Arts
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Lewkowich, David – Pedagogies: An International Journal, 2019
With the increasing educational and institutional legitimacy afforded to multimodal texts, there is a need to further explore the use of the visual and its place in reader response, not only as a textual means to prompt interpretation but also as a form of interpretation itself. In this paper, I look at the multimodal interpretive practices of one…
Descriptors: Cartoons, Psychiatry, Multiple Literacies, Reader Response
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Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
Cavill, William D., Jr. – ProQuest LLC, 2017
The high-stakes nature of portfolio evaluation makes it necessary to perform such assessments in the fairest and most equitable manner possible. Determining whether or not there is a difference between holistically and individualistically derived scores for digital visual art portfolios and how those differences can be explained was the focus of…
Descriptors: Portfolio Assessment, Visual Arts, Art Products, Computer Graphics
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Niebaum, Kelly; Cunningham-Sabo, Leslie; Carroll, Jan; Bellows, Laura – Journal of Extension, 2015
Using infographics as educational tools has emerged as a strategy to reach consumers in today's information-saturated environment. Through the use of engaging and informative graphics, educators can deliver meaningful messages tailored to targeted audiences. Varying types of effectively designed infographics can be used to capture the attention of…
Descriptors: Attention, Consumer Education, Audience Analysis, Computer Graphics
Yao, Lei – ProQuest LLC, 2013
Computational aesthetics is a newly emerging cross-disciplinary field with its core situated in traditional research areas such as image processing and computer vision. Using a computer to interpret aesthetic terms for images is very challenging. In this dissertation, I focus on solving specific problems about analyzing the composition and style…
Descriptors: Photography, Painting (Visual Arts), Aesthetics, Interdisciplinary Approach
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Sakr, Mona; Connelly, Vince; Wild, Mary – Journal of Research in Childhood Education, 2016
Digital technologies have the potential to offer new opportunities for children's expressive arts practices. Although adult expectations surround and shape children's visual art making on paper in the early years classroom, such expectations are not so established in relation to digital art making. So how do children make sense of digital art…
Descriptors: Young Children, Art Activities, Computer Graphics, Art Expression
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Ursyn, Anna – Teaching Artist Journal, 2015
This text examines educational criticism and assessment with an emphasis on the new media arts. The article shares with readers the versatile, abridged to four points criteria, based on a research on assessment made by students, faculty, and non-art-related professionals, thus providing a preliminary tool for the use in the classroom environment.…
Descriptors: Criticism, Art Education, Teaching Methods, Art Products
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Zuiker, Steven J. – E-Learning and Digital Media, 2014
As an example of design-based research, this case study describes and analyses the enactment of a collaborative drawing and animation studio in a Singapore secondary school art classroom. The design embodies principles of visual culture art education and new media literacies in order to organize transitions in the settings of participation and…
Descriptors: Case Studies, Secondary Schools, Art Education, Cooperative Learning
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Harlow, Danielle Boyd; Leak, Anne Emerson – Computer Science Education, 2014
Recent studies in learning programming have largely focused on high school and college students; less is known about how young children learn to program. From video data of 20 students using a graphical programming interface, we identified ideas that were shared and evolved through an elementary school classroom. In mapping these ideas and their…
Descriptors: Programming, Cooperative Learning, Concept Mapping, Elementary School Science
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Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Freifeld, Susan – Arts and Activities, 1998
Discusses an exploration of depth in landscape painting using Vincent van Gogh's "Starry Night" as an example. Used computer drawing software for children to allow students to create their own interpretations of "Starry Night" while exploring means of portraying depth in two-dimensional art. (DSK)
Descriptors: Art, Art Activities, Art Education, Computer Graphics
Wassmuth, Birgit L. – 1978
Using computers to produce art began with scientists, mathematicians, and individuals with strong technical backgrounds who used the graphic material as visualizations of data in technical fields. People are using computer art in advertising, as well as in painting; sculpture; music; textile, product, industrial, and interior design; architecture;…
Descriptors: Advertising, Animation, Art Materials, Commercial Art
Lucas, Richard Edward – 1986
Based on individual efforts to establish qualitative criteria, perceptions about computer generated art as an art form within the broader range of traditional artistic expression are disjointed. The formalized, heuristic approach taken for this inquiry into the developing aesthetics of computer art consisted of an interactive survey known as the…
Descriptors: Aesthetic Values, Computer Graphics, Delphi Technique, Evaluation Criteria
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McWhinnie, Harold J. – Journal of Educational Technology Systems, 1992
Discusses computer-generated design, considers the theory of dynamic symmetry, and addresses the question of abstraction and simulation. Computer-generated abstraction is compared with traditional abstract paintings on canvas, and the use of video discs to create new images and expand the visual language of the artist designer is described. (three…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Simulation, Interactive Video
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