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Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
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Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
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Marshall, Lindsey; Meachem, Lester – Learning, Media and Technology, 2007
In this scoping study we have investigated the integration of subject-specific software into the structure of visual communications courses. There is a view that the response within visual communications courses to the rapid developments in technology has been linked to necessity rather than by design. Through perceptions of staff with day-to-day…
Descriptors: Teaching Methods, Educational Technology, Course Content, Computer Software
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Andris, James – School Arts, 1989
Notes that the developments in microcomputers such as extended memory, sound and graphics capabilities, development of digitizing, and the introduction of paint programs have enhanced the usefulness of microcomputer technology in artwork production. Discusses digitizing and the features of paint programs, and the implications for art production…
Descriptors: Aesthetic Education, Art Education, Computer Assisted Instruction, Computer Software
Sparkman, Russell – 1995
The creative processes of 14 computer graphic artists are recorded in this book. Artists represented include: Joseph Kelter; Glenn Mitsui; Diane Fenster; Steve Lyons; Jeff Brice; Thirst; Pamela Hobbs; Lance Hidy; SKOLOS/WEDELL; Marcolina Design/Dan Marcolina; John Hersey; David Carson; Bert Monroy; and Jack Davis. The narrative provides insight…
Descriptors: Art, Art Education, Artists, Collage