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Younjung Hwang; Yi Wu – International Journal of Art & Design Education, 2025
The advancement of generative artificial intelligence (AI) presents innovative opportunities and new challenges across various industries and academic fields. Particularly, recent advancements in generative AI, which can create images from text, are introducing new challenges in the field of graphic design education. This study discusses methods…
Descriptors: Graphic Arts, Visual Arts, Artificial Intelligence, Computer Software
Rudy Baez; Henry Sanchez; Duli Pllana – Online Submission, 2024
High school math projects center on solving real-world examples in a wide variety of situations that require a creative skill set. Creativity in high school mathematics takes place in a subtle form. In contrast, creativity presents itself conspicuously in art. Therefore, this paper will explore the utilization of polynomial equations in drawing…
Descriptors: Mathematics Instruction, Creativity, High School Students, Student Projects
The AI Generative Text-to-Image Creative Learning Process: An Art and Design Educational Perspective
Tore Andre Ringvold; Ingri Strand; Peter Haakonsen; Kari Saasen Strand – Design and Technology Education, 2024
In today's constantly changing world technological developments in artificial intelligence (AI) can induce educational visions of both utopia and dystopia. New technologies and communication platforms can provide new forms and possibilities of learning. Creating an image has historically mostly been a human process of using knowledge and…
Descriptors: Artificial Intelligence, Computer Software, Design, Teaching Methods
Richard Selase Gbadegbe; Joseph Amewu; Elikem Krampa; Samuel Nii Adamah Sampah – Cogent Education, 2024
There is a high interest for graphic design among the visual art disciplines in Ghana and several factors account for this. The purpose of this study was to investigate the factors that influence the preference for graphic design as the preferred visual art subject. To carry out this task, purposive sampling technique was employed to collect data…
Descriptors: Foreign Countries, High School Students, Undergraduate Students, Computer Assisted Design
Kolyvas, Spyros – Education Quarterly Reviews, 2020
The aim of the educational scenario is to create an innovative teaching proposal in the class of visual arts for the pupils of the last two classes of the elementary school. This teaching proposal escapes the strict framework of the school program and proposes a holistic approach to knowledge. Its application requires the use of new technologies,…
Descriptors: Instructional Innovation, Cooperative Learning, Visual Arts, Art Education
Olszewski-Kubilius, Paula; Subotnik, Rena F.; Davis, Lauren Cassani; Worrell, Frank C. – New Directions for Child and Adolescent Development, 2019
How can high potential in childhood be transformed into outstanding adult accomplishment? Research indicates that individuals who become outstanding performers and producers have more than just raw talent in the domain or opportunities to develop their talent--they have the will, drive, and focus to take advantage of the opportunities with which…
Descriptors: Benchmarking, Talent, Talent Development, Individual Development
Anuar, Roslaili; Abidin, Shahriman Zainal; Zakaria, Wan Zamani Wan – Asian Journal of University Education, 2019
This study examines the effectiveness of the TPSACK courseware which was developed with artistic skills practice to discover the Technological, Pedagogical and Content Knowledge components in the design of the courseware. The courseware was developed based on Dick and Carey Instructional Design Model (2009) to address instruction as an entire…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Software, Instructional Design
Yao, Lei – ProQuest LLC, 2013
Computational aesthetics is a newly emerging cross-disciplinary field with its core situated in traditional research areas such as image processing and computer vision. Using a computer to interpret aesthetic terms for images is very challenging. In this dissertation, I focus on solving specific problems about analyzing the composition and style…
Descriptors: Photography, Painting (Visual Arts), Aesthetics, Interdisciplinary Approach
Taylor, Pamela G. – Art Education, 2014
A software tool is created with the hope of providing a journey into a connective, relevant, and meaningful way of knowing in and through the study of art. In this article, the author describes a research project that resulted from unfettered imagining and visualizing of what could be. The progress of this research is documented, along with the…
Descriptors: Computer Software, Art Education, Visual Arts, Performance Based Assessment
Danzak, Robin L. – Journal of Adolescent & Adult Literacy, 2011
Based on a framework of identity-as-narrative and multiliteracies, this article describes "Graphic Journeys," a multimedia literacy project in which English learners (ELs) in middle school created graphic stories that expressed their families' immigration experiences. The process involved reading graphic novels, journaling, interviewing, and…
Descriptors: Graphic Arts, Writing (Composition), Computer Software, Interviews
Hennesy, Cody; Bowman, John – Computers in Libraries, 2008
Google's first foray onto the web made search simple and results relevant. With its Co-op platform, Google has taken another step toward dramatically increasing the relevancy of search results, further adapting the World Wide Web to local needs. Google Custom Search Engine, a tool on the Co-op platform, puts one in control of his or her own search…
Descriptors: Search Engines, Internet, Academic Libraries, Visual Arts
Dunn, Michael W.; Finley, Susan – Multicultural Education, 2010
Composing text is an essential skill for students. Assignments, tests, and emailing are a few examples of the many tasks which require students to generate thoughts and put them into prose. For many students, choosing a topic, creating an outline, generating an initial draft, and making edits to produce a final copy is a fluid process which poses…
Descriptors: Story Grammar, Visual Arts, Spelling, Sentence Structure
Eisenberg, Michael – International Journal of Computers for Mathematical Learning, 2007
Mathematical string sculptures constitute an extremely beautiful realm of mathematical crafts. This snapshot begins with a description of a marvelous (and no longer manufactured) toy called Space Spider, which provided a framework with which children could experiment with string sculptures. Using a computer-controlled laser cutter to create frames…
Descriptors: Computer Software, Toys, Mathematical Applications, Visual Arts
Perge, Erika – Acta Didactica Napocensia, 2008
Education is an active process in which instructors apply various devices to make the material to be taught more suitable for students' perception. As the capabilities of available devices improve, so should the methods of teaching make the best use of them. No tool can ever replace an instructor, but tools can enhance the efficiency of…
Descriptors: Computer Software, Computer Uses in Education, Audiovisual Instruction, Teaching Methods
Taylor, Pamela G.; Carpenter, B. Stephen, II – Journal of Aesthetic Education, 2007
Technological media catapults our perception into what Marshall McLuhan called "new transforming vision and awareness." As our lives become more and more immersed in such technologies as television, film, and interactive computers, we find ourselves inundated with a heightened sense of mindfulness--an aesthetic experience made possible through…
Descriptors: Art Criticism, Art Products, Aesthetics, Information Technology