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Stoerger, Sharon – Knowledge Quest, 2008
Virtual worlds enable students to learn through seeing, knowing, and doing within visually rich and mentally engaging spaces. Rather than reading about events, students become part of the events through the adoption of a pre-set persona. Along with visual feedback that guides the players' activities and the development of visual skills, visual…
Descriptors: Visual Learning, Computer Simulation, Information Literacy, Computer Uses in Education

Vandergrift, Kay E.; Platzner, Rebecca; Hannigan, Jane Anne; Dresang, Eliza; Lewis, Anna; Brizendine, Sherry; Watson, Tasha T.; Satchell, Verona – Knowledge Quest, 2000
Describes a collaborative project among three universities to design a visual interpretive analysis, where students analyze a picture book illustration and develop a Web site that explores the contextual meaning and aesthetic appreciation of the illustration. Discusses media literacy, visual literacy, critical thinking, design issues, evaluation…
Descriptors: Aesthetic Education, Critical Thinking, Design Requirements, Evaluation Methods