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Showing 1 to 15 of 102 results Save | Export
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Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
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Yip Chin Chin; Chua Kah Heng – Malaysian Online Journal of Educational Sciences, 2024
Learning the periodic table of elements can pose a challenge for students due to the complex organization and relationships between the different elements. Game-based interventions have been shown in past studies to be one of the feasible ways to overcome this challenge. In this research, a tabletop game, called "Little Periodic" was…
Descriptors: Science Teachers, Chemistry, Game Based Learning, Instructional Design
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Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
de Leng, Bas; Pawelka, Friedrich – Research and Practice in Technology Enhanced Learning, 2020
This study aims to contribute to empirical and interdisciplinary knowledge on how visual learning analytics tools can support students' cognitive engagement in complex in-class scenarios. Taking a holistic approach, instructional design, learning analytics, and students' perceptions were examined together. The teaching of systematic viewing and…
Descriptors: Medical Education, Teaching Methods, Vignettes, Radiology
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Poy, Raquel; García, Marcos – Education for Information, 2019
Digital games have a greater ease of construction of new meanings in a virtual world, more affordable, simple and comprehensible by the students than the real world, and in which the individual differences that occur in the real world tend to fade thanks to the interpretation of a character with different characteristics from the real ones.…
Descriptors: High School Students, Game Based Learning, Video Games, Role Playing
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Loerts, Terry; Belcher, Christina – Journal of Visual Literacy, 2019
As modes of language have changed to incorporate more robust multiliteracies, thoughtful interactions are required for teaching and learning within higher education. This qualitative case study considers how new methods of instruction are perceived in higher education through the inclusion of academic visual journals over two semesters of required…
Descriptors: Visual Learning, Skill Development, Student Journals, Journal Writing
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Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
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Brown, Lori A.; Lohr, Linda L.; Gall, James E.; Ursyn, Anna – Educational Media and Technology Yearbook, 2013
Aesthetics is the artistic quality of a design that contributes to an enhanced appreciation or experience. Aesthetics in instructional design refers to mainly visual aspects that contribute to the learning experience. This chapter discusses the marginal role aesthetics has had in the field, provides a theoretical and historical narrative of…
Descriptors: Instructional Design, Aesthetics, Visual Learning, Learning Experience
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Wilkins, Catherine – Journal of Community Engagement and Higher Education, 2018
This article reflects upon the development of Connections, a service-learning collaboration between a Research I university and an urban art museum that trains students to work with patient groups from the community using Visual Thinking Strategies. This method of art exploration helps people with Alzheimer's disease express memories and relieve…
Descriptors: Research Universities, Museums, Arts Centers, Partnerships in Education
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Carroll, Fiona; Kop, Rita – International Journal of Distance Education Technologies, 2016
The visual is a dominant mode of information retrieval and understanding however, the focus on the visual dimension of Technology Enhanced Learning (TEL) is still quite weak in relation to its predominant focus on usability. To accommodate the future needs of the visual learner, designers of e-learning environments should advance the current…
Descriptors: Aesthetics, Visual Learning, Role, Online Courses
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Banire, Bilikis; Jomhari, Nazean; Ahmad, Rodina – Journal of Autism and Developmental Disorders, 2015
The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. In this study, we proposed a Visual Hybrid…
Descriptors: Autism, Children, Visual Learning, Instructional Design
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Genç, Zülfü; Tinmaz, Hasan – European Journal of Contemporary Education, 2016
This study focuses on prospective instructional designers' perception toward creating online courses including which elements are essential for developing such platforms. The study is significant for revealing what the prospective instructional designers focus on while they design certain learning opportunities. The participants of the study were…
Descriptors: Online Courses, Instructional Design, Feedback (Response), Computer Science Education
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de Freitas, Sara; Gibson, David; Du Plessis, Coert; Halloran, Pat; Williams, Ed; Ambrose, Matt; Dunwell, Ian; Arnab, Sylvester – British Journal of Educational Technology, 2015
With digitisation and the rise of e-learning have come a range of computational tools and approaches that have allowed educators to better support the learners' experience in schools, colleges and universities. The move away from traditional paper-based course materials, registration, admissions and support services to the mobile, always-on and…
Descriptors: Higher Education, Student Records, Data Analysis, Information Utilization
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Özerem, Aysen; Akkoyunlu, Buket – Eurasian Journal of Educational Research, 2015
Problem Statement: While designing a learning environment it is vital to think about learner characteristics (learning styles, approaches, motivation, interests… etc.) in order to promote effective learning. The learning environment and learning process should be designed not to enable students to learn in the same manner and at the same level,…
Descriptors: Educational Environment, Instructional Design, Cognitive Style, Mathematics Achievement
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Amran, Noraizan; Bahry, Farrah Diana Saiful; Yusop, Zulkefli Mohd; Abdullah, Szarina – Education for Information, 2011
The study was conducted among students with some or no background in science and technology subjects (non S&T students) who enrolled in the Faculty of Information Management in a Malaysian public university during semester 2009/2010. It aims to identify students' learning styles on technical courses in order to provide inputs to instructors'…
Descriptors: Curriculum Development, Cognitive Style, Information Management, Gender Differences
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