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Xiaojian Bai – Innovations in Education and Teaching International, 2025
This study aims to determine the impact of Industry 4.0 innovations, namely infographics and product modelling, on students' academic performance and visual thinking skills. The experiment involved 164 students. Teaching tools promote the student's academic performance and visual thinking. The average grade of academic performance was higher in…
Descriptors: Industry, Innovation, Visual Aids, Design
Tomita, Kei – Educational Technology Research and Development, 2022
Despite the recognized importance of emotion in learning (Kim and Pekrun in Handbook of research on educational communications and technology, 4th ed., Springer, pp. 65-75, 2014), instructional material design research primarily focuses on cognition, tending to ignore the affective dimension (Brom et al. in Educ Res Rev 25:100-119, 2018). To…
Descriptors: Design, Emotional Response, Learning Processes, Material Development
Lin, Show-Yu; Lin, Chen-Yung; Hsin, Ming-Chin – Journal of Biological Education, 2019
Visual representations are a familiar element of daily life and particularly beneficial as illustrations in science textbooks. In this case, learners draw on human dimensions such as cognitive style (CS) and prior knowledge (PK) when engaging in visual thinking. This study aimed to compare and explore the relationships among the format aspect…
Descriptors: Visual Literacy, Visual Learning, Cognitive Style, Illustrations
Chen, Hsiu-Ling; Liao, Yen-Chun – Journal of Educational Computing Research, 2022
Digital learning has become an inevitable trend with many benefits for students' learning performance and motivation. However, Virtual Reality, a pervasive mode of digital learning nowadays, has incurred ambivalence among teachers over the years due to its high cost and other technical concerns. Panoramic image VR (PIVR) is a cost-efficient…
Descriptors: Computer Simulation, Simulated Environment, Work Environment, Vocational High Schools
Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Conroy, Arthur Thomas, III – Commission for International Adult Education, 2016
This article describes a visual language comprised of abstract shapes that has been shown to be effective in communicating prior knowledge between and within members of a small team or group. The visual language includes a set of geometric shapes and rules that guide the construction of the abstract diagrams that are the external representation of…
Descriptors: Prior Learning, Visual Learning, Language Acquisition, Cognitive Processes
Kumar, S. Prasanna – Online Submission, 2018
Sensory integration takes place in the central nervous system where complex interactions such as co-ordination, attention, arousal levels, autonomic functioning, emotions, memory and higher level cognitive functions are carried out. Sensory integration gets information through the senses, puts it together with prior knowledge, information and…
Descriptors: Science Instruction, Sensory Integration, Teaching Methods, Short Term Memory
Mironova, Olga; Amitan, Irina; Vendelin, Jelena; Vilipõld, Jüri; Saar, Merike – Interactive Technology and Smart Education, 2016
Purpose: This paper aims to present a teaching approach to achieve the most personal support for students with different backgrounds and preferences in studying an Informatics course. Design/Methodology/Approach: The presented methodology is based on the main principles of flexible and blended learning. The authors considered three main aspects:…
Descriptors: Electronic Learning, College Freshmen, Information Science Education, College Instruction
Beckmann, Jennifer; Bertel, Sven; Zander, Steffi – International Association for Development of the Information Society, 2015
Adaptive e-Learning systems are able to adjust to a user's learning needs, usually by user modeling or tracking progress. Such learner-adaptive behavior has rapidly become a hot topic for e-Learning, furthered in part by the recent rapid increase in the use of MOOCs (Massive Open Online Courses). A lack of general, individual, and situational data…
Descriptors: Electronic Learning, Cognitive Style, Visual Learning, Verbal Learning
Durham, Frank D.; Russell, Jae-Eun; Van Horne, Samuel – Journalism and Mass Communication Educator, 2018
This study investigated students' engagement and learning in a large lecture journalism history course based on a revision of its discussion curriculum. The new curriculum incorporated visual media and facilitated collaborative learning in active learning classrooms. Surveys were administered to assess students' perceptions of the course,…
Descriptors: Learner Engagement, Large Group Instruction, Lecture Method, Journalism Education
Mironova, Olga; Amitan, Irina; Vendelin, Jelena; Vilipõld, Jüri; Saar, Merike – International Association for Development of the Information Society, 2015
The present paper introduces some strategies used in teaching an Informatics course for non-IT first year university students. The strategies were developed during several years, using the main principles of flexible and blended learning. The methodology has been based on the results of experiments with students from social sciences, economics and…
Descriptors: Electronic Learning, College Freshmen, Information Science Education, College Instruction
Okita, Sandra Y. – British Journal of Educational Technology, 2014
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty-one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction.…
Descriptors: Robotics, Electronic Learning, Programming, Learning Processes
Mason, Lucia; Tornatora, Maria Caterina; Pluchino, Patrik – Computers & Education, 2013
This study used eye-tracking methodology in the school setting to examine fourth graders' online processing of text and graphics while reading an illustrated science text. We were interested in identifying patterns of visual behavior, which was examined considering individual differences in reading comprehension, prior knowledge, and spatial…
Descriptors: Multimedia Materials, Pretests Posttests, Correlation, Web Based Instruction
Dilek, Dursun – Educational Sciences: Theory and Practice, 2009
The aim of this research is to understand how sixth grade students use their imagination skills in the historical thinking process and, by doing so, how they construct the past. In this respect, first, an exhibition/museum was visited in the context of social studies during history lessons in a primary school in Kadikoy district in Istanbul. Then,…
Descriptors: Imagination, Elementary School Students, Grade 6, Cognitive Processes
Lee, Hyunjeong; Plass, Jan L.; Homer, Bruce D. – Journal of Educational Psychology, 2006
How can cognitive load in visual displays of computer simulations be optimized? Middle-school chemistry students (N = 257) learned with a simulation of the ideal gas law. Visual complexity was manipulated by separating the display of the simulations in two screens (low complexity) or presenting all information on one screen (high complexity). The…
Descriptors: Cognitive Processes, Visual Aids, Computer Simulation, Middle School Students
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