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Stoerger, Sharon – Knowledge Quest, 2008
Virtual worlds enable students to learn through seeing, knowing, and doing within visually rich and mentally engaging spaces. Rather than reading about events, students become part of the events through the adoption of a pre-set persona. Along with visual feedback that guides the players' activities and the development of visual skills, visual…
Descriptors: Visual Learning, Computer Simulation, Information Literacy, Computer Uses in Education
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Suhor, Charles; Little, Deborah – Reading Psychology, 1988
Discusses links between visual literacy and print literacy in the following areas: graphic organizers; propaganda; video technologies; computer use; and children's drawing and writing. Describes a semiotic-theory model, depicting relationships among not only linguistic signs and visual signs, but other signs (musical, gestural, etc.) in…
Descriptors: Computer Uses in Education, Educational Theories, Elementary Education, Graphic Organizers
Sexton, Colleen M.; Belland, John C. – 1997
This paper provides background information on the goals, application process, and funding of the Ohio SchoolNet Plus initiative. Through SchoolNet Plus, school districts are allocated funds to provide one computer workstation for every five children in grades K-4, as well as funds for software and professional development for teachers. Since the…
Descriptors: Computer Software, Computer Uses in Education, Educational Development, Educational Equipment
Silverstein, Ora – 1995
Given the role science and technology play in economic and social development in today's world, scientific and technological literacy must be given priority as an essential component of basic education. The significance of the visual component of literacy has increased with advances in technology and picture and image usage. The United Nations…
Descriptors: Cognitive Processes, Computer Uses in Education, Elementary Secondary Education, Foreign Countries
Bazeli, Marilyn – 1997
When students become actively involved in technology productions they develop learning skills, communication skills, and visual analysis skills, all of which are applied to real-life learning within the classroom curriculum. Students participate in all stages of the production projects, which proves to be motivating for the students and allows the…
Descriptors: Audiovisual Aids, Class Activities, Computer Uses in Education, Cooperative Learning
Buck, Mary – 1995
In response to the challenge of media technology and classroom cultural and educational diversity, this paper (1) presents a brief overview of historical literature on the suggestive powers of visual images in business and education, (2) analyzes the influence of audience diversity and biases during the production/selection of visual…
Descriptors: Bias, Business, Computer Graphics, Computer Uses in Education
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Dahmann, Donald C. – Journal of Geography, 1996
Reintroduces and updates the geographic profile as a visualization technique for representing and analyzing the structure of geographical information. A computer software-generated profile focuses on specific information (persons per square mile in selected cities) and represents that information spatially on a graph. (MJP)
Descriptors: Computer Uses in Education, Data Analysis, Data Collection, Data Interpretation
Griffin, Robert E., Ed.; And Others – 1997
This document contains 59 selected papers from the 1996 International Visual Literacy Association (IVLA) conference. Topics include: learning to think visually; information design via the Internet; a program for inner-city at-risk children; dubbing versus subtitling television programs; connecting advertisements and classroom reading through…
Descriptors: Advertising, Computer Graphics, Computer Simulation, Computer Software Development