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Egset, Kaja; Wold, Bjørnar; Krogstie, John; Sigmundsson, Hermundur – Scandinavian Journal of Educational Research, 2021
The aim of the study was to focus on whether visual processing differs between distinct levels of reading competence in young adults, from a regular orthography. We compared the 10% highest scoring (HRC) and the 10% lowest scoring groups (LRC) of reading competence (using the word chain test, WCT) in visual processing of global coherent motion and…
Descriptors: Reading Processes, Reading Comprehension, Comparative Analysis, Young Adults
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Aljojo, Nahla – Educational Technology & Society, 2020
Dyslexic individuals have serious difficulties in learning to read, and several software programs have been developed to overcome them. Previous research studies found that in most cases, providing correct spelling and word recognition with greater accuracy constitutes the key function. However, more research has to be conducted on the software…
Descriptors: Dyslexia, Computer Software, Educational Technology, Semitic Languages
Matlen, Bryan J.; Gentner, Dedre; Franconeri, Steven L. – Grantee Submission, 2020
Humans have a uniquely sophisticated ability to see past superficial features and to understand the relational structure of the world around us. This ability often requires that we compare structures, finding commonalities and differences across visual depictions that are arranged in space, such as maps, graphs, or diagrams. Although such visual…
Descriptors: Spatial Ability, Visual Perception, Visual Stimuli, Teaching Methods
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Milanowski, Tony – School Science Review, 2017
The genetic diversity contained in a population can be used to engage the audience in an understanding of human genotypes and phenotypes. With a series of simple examples of well-documented sensory phenotypes related to the perception of colour, aromas or food preference, the diversity of the audience can be easily explored. The collecting of…
Descriptors: Genetics, Color, Olfactory Perception, Visual Perception
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Rau, Martina A.; Mason, Blake; Nowak, Robert – International Educational Data Mining Society, 2016
To succeed in STEM, students need to learn to use visual representations. Most prior research has focused on conceptual knowledge about visual representations that is acquired via verbally mediated forms of learning. However, students also need perceptual fluency: the ability to rapidly and effortlessly translate among representations. Perceptual…
Descriptors: Models, Learning Processes, STEM Education, Concept Formation
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Yang, Fang-Ying; Chang, Chun-Yen; Chien, Wan-Ru; Chien, Yu-Ta; Tseng, Yuen-Hsien – Computers & Education, 2013
The purpose of the study was to investigate university learners' visual attention during a PowerPoint (PPT) presentation on the topic of "Dinosaurs" in a real classroom. The presentation, which lasted for about 12-15 min, consisted of 12 slides with various text and graphic formats. An instructor gave the presentation to 21 students…
Descriptors: Majors (Students), Human Body, Paleontology, Foreign Countries
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Kasten, Erich; Haschke, Peggy; Meinhold, Ulrike; Oertel-Verweyen, Petra – Journal of Visual Impairment & Blindness, 2010
This article explores the effectiveness of a computer program--Xcentric viewing--for training eccentric reading in persons with central scotoma. The authors conducted a small study to investigate whether this program increases the reading capacities of individuals with age-related macular degeneration (AMD). Instead of a control group, they…
Descriptors: Comparative Analysis, Assistive Technology, Educational Technology, Computer Assisted Instruction
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Shore, David I.; Burack, Jacob A.; Miller, Danny; Joseph, Shari; Enns, James T. – Developmental Science, 2006
Changes to a scene often go unnoticed if the objects of the change are unattended, making change detection an index of where attention is focused during scene perception. We measured change detection in school-age children and young adults by repeatedly alternating two versions of an image. To provide an age-fair assessment we used a bimanual…
Descriptors: Infants, Young Adults, Memory, Computer Software
Little, Glenn A.; And Others – 1985
This report documents a computer-based gaming system for assessing recognition performance (RECOG). The game management system is programmed in a modular manner to: instruct the student on how to play the game, retrieve and display individual images, keep track of how well individuals play and provide them feedback, and link these components by…
Descriptors: Adults, Computer Graphics, Computer Simulation, Computer Software
Gilden, Deborah – 1998
This paper discusses how presentation software can be used to design custom materials for a variety of people with special needs, including children and adults with low vision, people with developmental disabilities, and stroke patients with cognitive impairments. Benefits of using presentation software include: (1) presentation software gives the…
Descriptors: Adults, Art Therapy, Classroom Techniques, Computer Assisted Instruction