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Meng-Lin Liao; Chi-Chuan Yeh; June-Horng Lue; Ming-Fong Chang – Anatomical Sciences Education, 2024
It can be difficult for some students to learn three-dimensional anatomical structure concepts. While virtual reality (VR) systems have been reported as helpful for learning, there has been scarce research on either VR teaching strategies or the influence of visually induced motion sickness (VIMS) in the context of large anatomy classes (i.e.,…
Descriptors: Medical Education, Teaching Methods, Anatomy, Computer Simulation
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Aussems, Suzanne; Kita, Sotaro – Child Development, 2019
An experiment with 72 three-year-olds investigated whether encoding events while seeing iconic gestures boosts children's memory representation of these events. The events, shown in videos of actors moving in an unusual manner, were presented with either iconic gestures depicting how the actors performed these actions, interactive gestures, or no…
Descriptors: Memory, Nonverbal Communication, Cognitive Processes, Young Children
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Friend, Margaret; Pace, Amy E. – Journal of Cognition and Development, 2016
From early in development, segmenting events unfolding in the world in meaningful ways renders input more manageable and facilitates interpretation and prediction. Yet, little is known about how children process action structure in events composed of multiple coarse-grained actions. More importantly, little is known about the time course of action…
Descriptors: Toddlers, Adults, Motion, Cognitive Processes
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Corbetta, Daniela; Guan, Yu; Williams, Joshua L. – Infancy, 2012
This paper presents two methods that we applied to our research to record infant gaze in the context of goal-oriented actions using different eye-tracking devices: head-mounted and remote eye-tracking. For each type of eye-tracking system, we discuss their advantages and disadvantages, describe the particular experimental setups we used to study…
Descriptors: Video Technology, Infants, Spatial Ability, Eye Movements
Li, Feng – ProQuest LLC, 2011
Video-based eye tracking techniques have become increasingly attractive in many research fields, such as visual perception and human-computer interface design. The technique primarily relies on the positional difference between the center of the eye's pupil and the first-surface reflection at the cornea, the corneal reflection (CR). This…
Descriptors: Program Effectiveness, Human Body, Visual Stimuli, Video Technology
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Shim, Jaeho; Carlton, Les G.; Kwon, Young-Hoo – Research Quarterly for Exercise and Sport, 2006
The purpose of this study was to determine the sources of visual information used by highly skilled tennis players in anticipating their opponent's shots. In Experiment 1, motion analysis of the strokes showed that the relative motion between the racquet and forearm was different between the ground strokes and lobs, but there were no reliable…
Descriptors: Racquet Sports, Motion, Kinesthetic Perception, Psychomotor Skills
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Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education