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Suja M. George; Tamara Soemali – Journal of the American Academy of Special Education Professionals, 2020
Teaching toilet training skills to children with autism spectrum disorder (ASD) can be challenging. Many techniques use Azrin and Foxx's Rapid Toilet Training method (RTT). However, some children with ASD find the first RTT step of entering the bathroom or restroom to be challenging due to the relatively loud sound of the toilet flushing. Although…
Descriptors: Toilet Training, Autism, Pervasive Developmental Disorders, Hygiene
Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
Genc-Tosun, Derya; Yucesoy-Ozkan, Serife; Dalgin, Ozlem – Journal of Theoretical Educational Science, 2023
The main purpose of this study was to systematically review and meta-analyse the single-case studies on the use of activity schedules with individuals with autism spectrum disorders. The other purposes were to describe the characteristics of activity schedule studies, assess the design standards of activity schedule studies, estimate the treatment…
Descriptors: Autism Spectrum Disorders, Scheduling, Visual Stimuli, Behavior Modification
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Chow, Jason C.; Zimmerman, Kathleen N.; Senter, Reed – Language, Speech, and Hearing Services in Schools, 2021
Purpose: Many speech-language pathologists (SLPs) experience challenging behaviors during service delivery and also report minimal training in effective behavior management strategies. The purpose of this tutorial is to present low-effort behavior management strategies that SLPs can adopt, adapt, and implement. Method: After providing an overall…
Descriptors: Behavior Modification, Program Effectiveness, Allied Health Personnel, Speech Language Pathology
Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
McAllister Byun, Tara; Swartz, Michelle T.; Halpin, Peter F.; Szeredi, Daniel; Maas, Edwin – International Journal of Language & Communication Disorders, 2016
Background: Maintaining an external direction of focus during practice is reported to facilitate acquisition of non-speech motor skills, but it is not known whether these findings also apply to treatment for speech errors. This question has particular relevance for treatment incorporating visual biofeedback, where clinician cueing can direct the…
Descriptors: Biofeedback, Behavior Modification, Attention, Program Effectiveness
Michelle L. Simmons; Robin H. Lock; Janna Brendle; Laurie A. Sharp – Journal of the American Academy of Special Education Professionals, 2020
Behavior-specific praise has been deemed an effective, evidence-based positive behavioral intervention and support practice for use among high school students with severe intellectual disabilities. However, teachers are not adequately trained to use such practices with fidelity. One way to address this shortcoming is by implementing a performance…
Descriptors: Positive Reinforcement, High School Students, Severe Intellectual Disability, Students with Disabilities
Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
Kidder, Jaimee E.; McDonnell, Andrea P. – Young Exceptional Children, 2017
Research suggests that many children with ASD are visual learners (Quill, 1997) and may struggle to comprehend expectations presented in a verbal mode only. Visually structured interventions present choices, expectations, tasks, and communication exchanges in a way that is appealing and approachable for visual learners. There are many types of…
Descriptors: Autism, Pervasive Developmental Disorders, Children, Intervention
Hall Pistorio, Kalynn – ProQuest LLC, 2018
Preparing young children for kindergarten is an important task. There are many skills that need to be learned. Simple everyday school and daily living tasks are kindergarten readiness skills that need to be taught. Many preschool students struggle to learn these skills unless taught directly. There are a sufficient number of interventions that…
Descriptors: School Readiness, Preschool Education, Intervention, Skill Development
Reddy, Linda; Dudek, Christopher M. – AERA Online Paper Repository, 2016
The present study utilized a randomized control trial to test the efficacy of a teacher coaching and formative assessment model combined with visual performance feedback to enhance teachers' classroom practices. The sample included 89 general education teachers, stratified by grade level, and randomly assigned to one of two conditions: (1)…
Descriptors: Coaching (Performance), Formative Evaluation, Feedback (Response), Program Effectiveness
Alhalabi, Wadee; Alhalabi, Mobeen – International Review of Research in Open and Distributed Learning, 2017
The Color Coded Cards system as a possibly effective class management tool is the focus of this research. The Color Coded Cards system involves each student being given a card with a specific color based on his or her behavior. The main objective of the research is to find out whether this system effectively improves students' behavior, thus…
Descriptors: Color, Visual Stimuli, Behavior Modification, Student Behavior
Jiang, Hui S.; Jones, Sarah Y. – Dimensions of Early Childhood, 2016
Challenging behaviors can happen to children with a variety of abilities in all kinds of settings, and children's early experiences as members of classroom communities serve as the foundation on which lifelong patterns of social behaviors are constructed. Therefore, helping children with challenging behaviors become fully included is essential for…
Descriptors: Behavior Problems, Preschool Children, Classroom Techniques, Behavior Modification
Tinney, Grainne; Forde, Jenny; Hone, Loraine; Flanagan, Lisa; Smith, Martine – British Journal of Learning Disabilities, 2015
This paper outlines a programme "Safe and Social" that has been implemented with adults with intellectual disability across multiple contexts in a service based in Ireland. The emphasis within the programme is on providing service users and staff with a framework and the necessary language to discuss social behaviours and boundaries,…
Descriptors: Foreign Countries, Mental Retardation, Social Behavior, Social Development