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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
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Maag, John W. – Beyond Behavior, 2019
Although the good behavior game (GBG) has a long empirical record for effectively decreasing inappropriate student behavior, there are fewer studies that have targeted improving appropriate behavior. This article describes why and how the GBG can be used by teachers across grade levels and situations to increase student appropriate behavior and…
Descriptors: Student Behavior, Behavior Modification, Contingency Management, Reinforcement
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
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Chow, Jason C.; Zimmerman, Kathleen N.; Senter, Reed – Language, Speech, and Hearing Services in Schools, 2021
Purpose: Many speech-language pathologists (SLPs) experience challenging behaviors during service delivery and also report minimal training in effective behavior management strategies. The purpose of this tutorial is to present low-effort behavior management strategies that SLPs can adopt, adapt, and implement. Method: After providing an overall…
Descriptors: Behavior Modification, Program Effectiveness, Allied Health Personnel, Speech Language Pathology
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Major, Samantha; Isaev, Dmitry; Grapel, Jordan; Calnan, Todd; Tenenbaum, Elena; Carpenter, Kimberly; Franz, Lauren; Howard, Jill; Vermeer, Saritha; Sapiro, Guillermo; Murias, Michael; Dawson, Geraldine – Autism: The International Journal of Research and Practice, 2022
Prior eye-tracking studies involving autistic individuals have focused on total looking time or proportion of looking time to key regions of interest. These studies have not examined another important feature, the ability to sustain attention to stimuli. In particular, the ability to sustain attention to a dynamic social stimulus might reflect…
Descriptors: Eye Movements, Autism Spectrum Disorders, Attention, Visual Stimuli
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Kelly, M. P.; Reed, P. – Focus on Autism and Other Developmental Disabilities, 2021
"Stimulus over-selectivity" describes a phenomenon in which an individual responds only to a subset of the stimuli present in the environment and, thus, may restrict learning. This study aimed to develop understanding of the nature and role of over-selectivity in autism spectrum disorder (ASD) by analyzing the relationship of…
Descriptors: Autism, Pervasive Developmental Disorders, Behavior Problems, Cognitive Processes
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Schulz, Samantha E.; Stevenson, Ryan A. – Autism: The International Journal of Research and Practice, 2020
Recent studies have suggested that individuals who exhibit heightened sensitivity also exhibit higher rates and severity of restricted interests and repetitive behaviours. This line of research has been conducted almost exclusively through caregiver reports of sensitivity. Here, a more rigorous psychophysics paradigm was applied to assess sensory…
Descriptors: Behavior Problems, Repetition, Sensory Experience, Visual Perception
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Bohan, Clare; McDowell, Claire; Smyth, Sinéad – Journal of Positive Behavior Interventions, 2022
This study evaluated use of the Caught Being Good Game (CBGG) across two adolescent student populations, maintaining a focus on the provision of feedback during the game. The CBGG, a variation of the group contingency intervention the Good Behavior Game (GBG), is a classroom management intervention that involves the provision of points to teams of…
Descriptors: Game Based Learning, Educational Games, Contingency Management, Intervention
Michelle L. Simmons; Robin H. Lock; Janna Brendle; Laurie A. Sharp – Journal of the American Academy of Special Education Professionals, 2020
Behavior-specific praise has been deemed an effective, evidence-based positive behavioral intervention and support practice for use among high school students with severe intellectual disabilities. However, teachers are not adequately trained to use such practices with fidelity. One way to address this shortcoming is by implementing a performance…
Descriptors: Positive Reinforcement, High School Students, Severe Intellectual Disability, Students with Disabilities
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Bohan, Clare; Smyth, Sinéad; McDowell, Claire – Journal of Positive Behavior Interventions, 2021
This study investigated the Caught Being Good Game (CBGG), for use with an adolescent student population. The CBGG is a positive variation of the Good Behavior Game (GBG), a popular group contingency intervention in classroom management literature. In this positive version, teams of students receive points for engaging in desirable behavior,…
Descriptors: Student Behavior, Contingency Management, Behavior Modification, Educational Games
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Murray, Desiree W.; Kuhn, Laura J.; Willoughby, Michael T.; LaForett, Doré R.; Cavanaugh, Alyson M. – School Mental Health, 2022
Several mental health programs have been developed in clinics and transported into schools, which has great potential for increasing access to intervention for students who may not be otherwise served. However, such programs may lack consideration of the complexity and constraints of schools, including the diversity of student needs and…
Descriptors: Elementary School Students, Mental Health Programs, Behavior Problems, Self Control
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Diamond, Lindsay L. – Intervention in School and Clinic, 2018
Children with autism spectrum disorder may experience different levels of social and behavior deficits in the early elementary years. Behavioral deficits may impact the development of appropriate interpersonal problem-solving skills and peer acceptance, supporting the need for instructional support. This column discusses the implementation of a…
Descriptors: Autism, Pervasive Developmental Disorders, Problem Solving, Young Children
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Duchaine, Ellen L.; Jolivette, Kristine; Fredrick, Laura D.; Alberto, Paul A. – Learning Disabilities: A Contemporary Journal, 2018
Students with academic, social, and emotional disabilities often demonstrate challenging behaviors and struggle to remain focused on the lesson, learn less that their peers, resulting in lower academic achievement. Research has demonstrated that the more actively engaged students are in the lesson, the more they learn, and therefore the more…
Descriptors: Disabilities, Behavior Problems, Inclusion, Learner Engagement
Murray, Desiree W.; Kuhn, Laura J.; Willoughby, Michael T.; Dore', LaForett R.; Cavanaugh, Alyson M. – Grantee Submission, 2021
Several mental health programs have been developed in clinics and transported into schools, which has great potential for increasing access to intervention for students who may not be otherwise served. However, such programs may lack consideration of the complexity and constraints of schools, including the diversity of student needs and…
Descriptors: Elementary School Students, Mental Health Programs, Behavior Problems, Self Control
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Traynor, J. M.; Gough, A.; Duku, E.; Shore, D. I.; Hall, G. B. C. – Journal of Autism and Developmental Disorders, 2019
The social communicative deficits and repetitive behaviours seen in Autism Spectrum Disorder (ASD) may be affected by altered stimulus salience and reward attribution. The present study used eye tracking and a behavioural measure to index effort expenditure, arousal, and attention, during viewing of images depicting social scenes and…
Descriptors: Interpersonal Communication, Interpersonal Competence, Visual Stimuli, Behavior Problems
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