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Showing all 8 results Save | Export
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Aljojo, Nahla – Educational Technology & Society, 2020
Dyslexic individuals have serious difficulties in learning to read, and several software programs have been developed to overcome them. Previous research studies found that in most cases, providing correct spelling and word recognition with greater accuracy constitutes the key function. However, more research has to be conducted on the software…
Descriptors: Dyslexia, Computer Software, Educational Technology, Semitic Languages
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
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Gonzales, Audilio; Paletta, Francisco Carlos; Vaisman, Coleta; Giraud, Adela – Education for Information, 2019
Currently, modelling of knowledge and skills in a MOOC and the associated instructional and pedagogical engineering process is a major challenge in order to support designers and facilitate learning. This article explains how visuo-cognitive metaphors of the "metro map" and "travel" make possible the design of connections…
Descriptors: Online Courses, Large Group Instruction, Teaching Methods, Figurative Language
Kalantzis, Mary; Cope, Bill; Chan, Eveline; Dalley-Trim, Leanne – Cambridge University Press, 2016
With the rise of new technologies and media, the way we communicate is rapidly changing. "Literacies" provides a comprehensive introduction to literacy pedagogy within today's new media environment. It focuses not only on reading and writing, but also on other modes of communication, including oral, visual, audio, gestural and spatial.…
Descriptors: Literacy Education, Educational Technology, Technology Uses in Education, Oral Language
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Yeh, Shih-Ching; Wang, Jin-Liang; Wang, Chin-Yeh; Lin, Po-Han; Chen, Gwo-Dong; Rizzo, Albert – British Journal of Educational Technology, 2014
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an innovative mental rotation training approach using magnetic motion controllers to allow learners to…
Descriptors: Cognitive Processes, Spatial Ability, Training Methods, Magnets
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
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Vo, Melissa L. -H.; Wolfe, Jeremy M. – Journal of Experimental Psychology: Human Perception and Performance, 2012
One might assume that familiarity with a scene or previous encounters with objects embedded in a scene would benefit subsequent search for those items. However, in a series of experiments we show that this is not the case: When participants were asked to subsequently search for multiple objects in the same scene, search performance remained…
Descriptors: Familiarity, Memory, Spatial Ability, Guidance