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Showing 1 to 15 of 31 results Save | Export
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Sartori, Mariana; Peralta, Olga – Journal for the Study of Education and Development, 2022
Young children increasingly interact with technological devices, either as a form of entertainment or for educational purposes. This research sought to investigate the early symbolic understanding of an interactive, three-dimensional digital image presented on a tablet. Two studies were designed in which the children had to use the image as a…
Descriptors: Young Children, Spatial Ability, Geometric Concepts, Depth Perception
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Huang, Hsinfu; Lee, Chang-Franw – Interactive Learning Environments, 2022
The aim of the present study was to explore the learning usability factors of 3D modeling in virtual reality environment (VRE). Users' 3D modeling usability factors in VR were investigated through principal component analysis (PCA). Fifty industrial design students participated in the 3D modeling learning in VR experience experiment, and their…
Descriptors: Usability, Computer Simulation, Educational Technology, Geometric Concepts
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Erden Ozcan, Sule; Bal, Ayten Pinar – Cypriot Journal of Educational Sciences, 2019
The purpose of this study is to analyse geometric transformations of children in the early childhood period. The study utilised a case study to design one of the qualitative research methods. Interviews were conducted with 6-, 7- and 8-year-old children, in total 24 children, who were enrolled in a private pre-school and a primary school of the…
Descriptors: Transformations (Mathematics), Young Children, Preschools, Elementary Schools
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
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Simmering, Vanessa R.; Wood, Chelsey M. – Developmental Psychology, 2017
Working memory is a basic cognitive process that predicts higher-level skills. A central question in theories of working memory development is the generality of the mechanisms proposed to explain improvements in performance. Prior theories have been closely tied to particular tasks and/or age groups, limiting their generalizability. The cognitive…
Descriptors: Short Term Memory, Young Children, Visual Perception, Statistical Analysis
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Torres, Marta N.; Rodríguez, Clara A.; Chamizo, V. D.; Mackintosh, N. J. – Psicologica: International Journal of Methodology and Experimental Psychology, 2014
Rats were trained in a triangular-shaped pool to find a hidden platform, whose location was defined in terms of two sources of information, a landmark outside the pool and a particular corner of the pool. Subsequent test trials without the platform pitted these two sources of information against one another. In Experiment 1 this test revealed a…
Descriptors: Animals, Animal Behavior, Experimental Psychology, Experiments
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Tapia, Evelina; Breitmeyer, Bruno G.; Jacob, Jane; Broyles, Elizabeth C. – Journal of Experimental Psychology: Human Perception and Performance, 2013
Flanker congruency effects were measured in a masked flanker task to assess the properties of spatial attention during conscious and nonconscious processing of form, color, and conjunctions of these features. We found that (1) consciously and nonconsciously processed colored shape distractors (i.e., flankers) produce flanker congruency effects;…
Descriptors: Visual Stimuli, Cognitive Processes, Perception, Spatial Ability
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Lyons, Ian M.; Huttenlocher, Janellen; Ratliff, Kristin R. – Journal of Cognition and Development, 2014
Previous studies of children's reorientation have focused on cue representation (e.g., whether cues are geometric) as a predictor of performance but have not addressed cue reliability (the regularity of the relation between a given cue and an outcome) as a predictor of performance. Here we address both factors within the same series of…
Descriptors: Cues, Spatial Ability, Toddlers, Young Children
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Winkler-Rhoades, Nathan; Carey, Susan C.; Spelke, Elizabeth S. – Developmental Science, 2013
In two experiments, 2.5-year-old children spontaneously used geometric information from 2D maps to locate objects in a 3D surface layout, without instruction or feedback. Children related maps to their corresponding layouts even though the maps differed from the layouts in size, mobility, orientation, dimensionality, and perspective, and even when…
Descriptors: Young Children, Toddlers, Spatial Ability, Memory
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Yeh, Shih-Ching; Wang, Jin-Liang; Wang, Chin-Yeh; Lin, Po-Han; Chen, Gwo-Dong; Rizzo, Albert – British Journal of Educational Technology, 2014
Mental rotation is an important spatial processing ability and an important element in intelligence tests. However, the majority of past attempts at training mental rotation have used paper-and-pencil tests or digital images. This study proposes an innovative mental rotation training approach using magnetic motion controllers to allow learners to…
Descriptors: Cognitive Processes, Spatial Ability, Training Methods, Magnets
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Shumway, Jessica F. – Teaching Children Mathematics, 2013
Spatial reasoning, which involves "building and manipulating mental representations of two-and three-dimensional objects and perceiving an object from different perspectives" is a critical aspect of geometric thinking and reasoning. Through building, drawing, and analyzing two-and three-dimensional shapes, students develop a foundation…
Descriptors: Mathematics Instruction, Spatial Ability, Mathematical Logic, Logical Thinking
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Obara, Samuel – Mathematics Teaching in the Middle School, 2012
Spatial abilities help students identify features of various shapes and the relationship that exists among these features. Being able to mentally manipulate images and tell what those images represent are important spatial skills. Research has highlighted the relationship between mathematics performance and spatial abilities. This article's…
Descriptors: Spatial Ability, Middle School Teachers, Identification, Mathematics Instruction
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Abass, Bada Tayo; Isyakka, Bello; Olaolu, Ijisakin Yemi; Olusegun, Fajuyigbe Michael – World Journal of Education, 2014
The study examined the effects of two and three dimensional visual objects on learners' drawing skills in junior secondary schools in OsunState, Nigeria. It also determined students' ability to identify visual objects. Furthermore, it investigated the comparative effectiveness of two and three dimensional visual objects on drawing skills of junior…
Descriptors: Foreign Countries, Freehand Drawing, Secondary School Students, Visual Stimuli
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Lovett, Andrew; Forbus, Kenneth – Cognition, 2011
A fundamental question in human cognition is how people reason about space. We use a computational model to explore cross-cultural commonalities and differences in spatial cognition. Our model is based upon two hypotheses: (1) the structure-mapping model of analogy can explain the visual comparisons used in spatial reasoning; and (2) qualitative,…
Descriptors: Cultural Differences, Spatial Ability, Geometric Concepts, North Americans
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Kurtulus, Aytac; Yolcu, Belma – Mathematics Educator, 2013
The aim of this study is to evaluate sixth-grade Turkish students' spatial visualization ability and to determine the strategies that students employ and the mistakes that they make while solving the problems requiring spatial reasoning. Therefore, the study examined the following achievements: visualizing different view images of…
Descriptors: Grade 6, Elementary School Students, Spatial Ability, Foreign Countries
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