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Kara, Ersin; Cagiltay, Kursat – Educational Technology & Society, 2023
This paper reports on the design and development of educational games and materials that utilize affordable e-textile technology. The researchers employed a design-based approach whereby preschool children used three e-textile materials in two cycles to inform on the development of interactive materials from ordinary objects and bodily interactive…
Descriptors: Educational Games, Design, Educational Technology, Preschool Children
Eden, Sigal; Leibovitz-Ganon, Keren – Deafness & Education International, 2022
The study aimed to improve sequential time perception among deaf and hard-of-hearing (DHH) children with and without cochlear implants (CIs) by administering an intervention programme using virtual-reality (VR) technology. The study included 55 children 7-10 years old who were divided into 3 groups: DHH children with CIs, DHH children without CIs,…
Descriptors: Deafness, Hearing Impairments, Assistive Technology, Children
Fairchild, Lyndsay A.; Gadke, Daniel L.; Stratton, Kasee K.; Mathis, Emily S.; Clarke, Alexander B. – Journal of Autism and Developmental Disorders, 2020
Stimulus equivalence training has been relatively under represented in the research literature for training individuals with autism spectrum disorder (ASD) in early letter-sound correspondence. The primary purpose of the current study was to compare the effectiveness of two different topographies of intraverbals on the emergence of untrained…
Descriptors: Autism, Pervasive Developmental Disorders, Elementary School Students, Auditory Stimuli
Sahar M. Alyahya – ProQuest LLC, 2021
This study investigated the involvement of the Social Agency Theory within a multimedia learning environment to improve English language proficiency. The primary aim of this study is to find the effects of designing language learning instructional videos following the embodiment principle on language learners' motivation, cognitive load and…
Descriptors: Multimedia Instruction, Second Language Learning, Video Technology, Student Motivation
Roncati, Ana Luiza; Souza, Ariene Coelho; Miguel, Caio F. – Journal of Applied Behavior Analysis, 2019
Comparisons of the relative efficiency of different prompt topographies (visual or auditory), when teaching intraverbal behavior to children with disabilities, have yielded idiosyncratic results. Recent research has shown that previous exposure to a specific prompt type may affect its efficiency when teaching intraverbal behavior to preschool…
Descriptors: Autism, Pervasive Developmental Disorders, Verbal Communication, Students with Disabilities
Ehrhorn, Anna M.; Adlof, Suzanne M.; Fogerty, Daniel; Laing, Spencer – Scientific Studies of Reading, 2021
We assessed nonword repetition (NWR) skills in 7-9 year-old children with dyslexia (dyslexia-only), developmental language disorder (DLD-only), co-occurring DLD+dyslexia, and typical development (TD) with a norm-referenced and an experimental task. The experimental task manipulated phonemic variability (dissimilarity among consonant phonemes…
Descriptors: Dyslexia, Children, Language Impairments, Comorbidity
Bird, Jonathan M.; Karageorghis, Costas I. – Research Quarterly for Exercise and Sport, 2020
Purpose: Despite considerable interest in the effects of music in an exercise context, there is a dearth of research examining the use of music-videos. This is surprising given the ubiquity of this medium in exercise facilities. The present study sought to examine the impact of a music-video channel on the social process of exercising in a public…
Descriptors: Exercise, Music, Video Technology, Program Effectiveness
O'Brien, Amanda M.; Schlosser, Ralf W.; Yu, Christina; Allen, Anna A.; Shane, Howard C. – Journal of Special Education Technology, 2021
Smartwatches may provide a natural, portable, and unobtrusive strategy by which to support directive-following for individuals with autism spectrum disorders (ASD). A mentor can send visual supports (e.g., photographs, videos, text) "just-in-time" (JIT) to a learner's smartwatch. This may reduce the need for extraneous face-to-face…
Descriptors: Autism, Pervasive Developmental Disorders, Assistive Technology, Interaction
Schneps, Matthew H.; Chen, Chen; Pomplun, Marc; Wang, Jiahui; Crosby, Anne D.; Kent, Kevin – Mind, Brain, and Education, 2019
People who are practiced in using text-to-speech can drive listening speeds to surprisingly high limits. Here, we investigate the extent to which people who are otherwise untrained, with and without dyslexia, can increase their reading speed when forcibly accelerated visual or auditory presentations are used in isolation or in tandem. The…
Descriptors: Assistive Technology, Technology Uses in Education, Dyslexia, Reading Rate
Šilonová, Viera; Klein, Vladimír; Rochovská, Ivana – Problems of Education in the 21st Century, 2021
The research focuses on the diagnostics and stimulation of socially disadvantaged children of a preschool age, which is a crucial component of inclusive education. The aim of the research was to experimentally verify through input and output orientation diagnostics the effectiveness of the stimulation program for 5 to 6 year old socially…
Descriptors: Disadvantaged Youth, Kindergarten, Preschool Children, Inclusion
Elimelech, Adi; Aram, Dorit – Reading Research Quarterly, 2020
The authors developed a digital spelling game to promote children's early literacy skills. Based on the dual-coding theory, the authors studied the benefits of auditory support alone versus auditory+visual support. Children played the game in three conditions: no support, hearing the whole word; auditory-only support, hearing a word segmented; and…
Descriptors: Educational Games, Video Games, Spelling, Emergent Literacy
Gursoy, Esim; Bag, Hatice Kübra – Advances in Language and Literary Studies, 2018
In the light of continuous change of global perspectives, current educational contexts have been evolving to cover the necessary 21st century skills that the individuals must acquire. Two of the 4Cs (creativity, critical thinking, collaboration and communication) of the 21st century educational trends; creativity and creative thinking are the key…
Descriptors: Creative Thinking, Creativity, Second Language Learning, Second Language Instruction
McAllister Byun, Tara; Swartz, Michelle T.; Halpin, Peter F.; Szeredi, Daniel; Maas, Edwin – International Journal of Language & Communication Disorders, 2016
Background: Maintaining an external direction of focus during practice is reported to facilitate acquisition of non-speech motor skills, but it is not known whether these findings also apply to treatment for speech errors. This question has particular relevance for treatment incorporating visual biofeedback, where clinician cueing can direct the…
Descriptors: Biofeedback, Behavior Modification, Attention, Program Effectiveness
Smith, Beth A.; Tuduri, Eddie; Mostovoy, Emily; Pannell, Denise; Landon, Chris – Journal of the American Academy of Special Education Professionals, 2019
The Rhythmic Arts Project (TRAP) curriculum integrates visual, tactile, auditory and speech experiences through rhythmic drumming actions to address life skills. We evaluated life skills before and after participation in TRAP in a school-based setting in children with Autism Spectrum Disorders (ASD). Participants were 23 children in grades 6-12 in…
Descriptors: Autism, Pervasive Developmental Disorders, Music Activities, Special Education
Mere-Cook, Yvette – ProQuest LLC, 2016
Results from previous research studies suggest that inclusive settings benefit all learners. However, general education teachers often do not have built in supports within the classroom to meet the needs of students with disabilities. Implementing a sensory diet curriculum (SDC) is one instructional practice that addresses needs of students with…
Descriptors: Kindergarten, Regular and Special Education Relationship, Disabilities, Sensory Experience
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