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He, Chuanxiuyue; Gunalp, Peri; Meyerhoff, Hauke S.; Rathbun, Zoe; Stieff, Mike; Franconeri, Steven L.; Hegarty, Mary – Cognitive Research: Principles and Implications, 2022
Visual working memory (VWM) is typically measured using arrays of two-dimensional isolated stimuli with simple visual identities (e.g., color or shape), and these studies typically find strong capacity limits. Science, technology, engineering and mathematics (STEM) experts are tasked with reasoning with representations of three-dimensional (3D)…
Descriptors: Visual Perception, Short Term Memory, Computer Simulation, Visual Stimuli
Shoval, Roy; Luria, Roy; Makovski, Tal – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Visual working memory (VWM) is traditionally assumed to be immune to proactive interference (PI). However, in a recent study (Endress & Potter, 2014), performance in a visual memory task was superior when all items were unique and hence interference from previous trials was impossible, compared to a standard condition in which a limited set of…
Descriptors: Short Term Memory, Visual Stimuli, Interference (Learning), College Students
Sisk, Caitlin A.; Remington, Roger W.; Jiang, Yuhong V. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Mounting evidence suggests that monetary reward induces an incidentally learned selection bias toward highly rewarded features. It remains controversial, however, whether learning of reward regularities has similar effects on spatial attention. Here we ask whether spatial biases toward highly rewarded locations are learned implicitly, or are…
Descriptors: Rewards, Spatial Ability, Bias, Knowledge Level
Raeisiyan, Razieh; Abdoli, Behrouz; Farsi, Alireza; Hassanlouei, Hamidollah – Journal of Motor Learning and Development, 2021
The purpose of this study was to determine the effect of landmarks on learning basketball lay-up in beginners. Twenty-seven females (age = 20.30 ± 0.24 years, height = 164.37 ± 0.53 cm) participated in this study. They were assigned to three groups: no landmark group, colored landmark group, and black and white landmark group. All participants…
Descriptors: Team Sports, Females, Young Adults, Visual Stimuli
Muhl-Richardson, Alex; Cornes, Katherine; Godwin, Hayward J.; Garner, Matthew; Hadwin, Julie A.; Liversedge, Simon P.; Donnelly, Nick – Applied Cognitive Psychology, 2018
Target onsets in dynamically changing displays can be predicted when contingencies exist between different stimulus states over time. In the present study, we examined predictive monitoring when participants searched dynamically changing displays of numbers and colored squares for a color target, a number target, or both. Stimuli were presented in…
Descriptors: Prediction, Visual Stimuli, Color, Spatial Ability
Plass, Jan L.; Homer, Bruce D.; MacNamara, Andrew; Ober, Teresa; Rose, Maya C.; Pawar, Shashank; Hovey, Chris M.; Olsen, Alvaro – Grantee Submission, 2019
What is the affective quality of specific design features of game characters? The Integrative Model of Emotion in Game-based Learning (EmoGBL) describes common mechanisms of how emotion and learning processes interact to foster specific learning outcomes. In the present paper, we asked how color, shape, expression, and dimensionality of game…
Descriptors: Educational Games, Game Based Learning, Educational Technology, Technology Uses in Education
Simmering, Vanessa R.; Wood, Chelsey M. – Developmental Psychology, 2017
Working memory is a basic cognitive process that predicts higher-level skills. A central question in theories of working memory development is the generality of the mechanisms proposed to explain improvements in performance. Prior theories have been closely tied to particular tasks and/or age groups, limiting their generalizability. The cognitive…
Descriptors: Short Term Memory, Young Children, Visual Perception, Statistical Analysis
Katsioloudis, Petros; Jovanovic, Vukica; Jones, Mildred – Engineering Design Graphics Journal, 2016
Several theorists believe that different types of visual cues influence cognition and behavior through learned associations; however, research provides inconsistent results. Considering this, a quasi-experimental study was done to determine if there are significant positive effects of visual cues (color blue) and to identify if a positive increase…
Descriptors: Visual Stimuli, Cues, Computer Simulation, Visualization
Katsioloudis, Petros J.; Stefaniak, Jill E. – Journal of Technology Education, 2018
Results from a number of studies indicate that the use of drafting models can positively influence the spatial visualization ability for engineering technology students. However, additional variables such as light, temperature, motion and color can play an important role but research provides inconsistent results. Considering this, a set of 5…
Descriptors: Drafting, Models, Spatial Ability, Visualization
Rajsic, Jason; Swan, Garrett; Wilson, Daryl E.; Pratt, Jay – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2017
In this article, we demonstrate limitations of accessibility of information in visual working memory (VWM). Recently, cued-recall has been used to estimate the fidelity of information in VWM, where the feature of a cued object is reproduced from memory (Bays, Catalao, & Husain, 2009; Wilken & Ma, 2004; Zhang & Luck, 2008). Response…
Descriptors: Short Term Memory, Recall (Psychology), Visual Perception, Cues
Pantaleo, Sylvia; Walker, Georgette – Journal of Children's Literature, 2017
In this article, the authors focus on children's and adults' analyses and interpretations of the artwork and design of Peter Brown's "Mr. Tiger Goes Wild." Sipe (2008b) noted how the body of research on "children's visual meaning making from picturebooks" would benefit from "more studies combining careful and theoretically…
Descriptors: Picture Books, Visual Stimuli, Childrens Literature, Color
Yang, Ying; Hu, Qingfen; Wu, Di; Yang, Shuqi – International Journal of Behavioral Development, 2015
This current study examined human children's and adults' automatic processing of proportion using a Stroop-like paradigm. Preschool children and university students compared the areas of two sectors that varied not only in absolute areas but also in the proportions they occupied in their original rounds. A congruity effect was found in both age…
Descriptors: Foreign Countries, College Students, Preschool Children, Mathematical Concepts
Tapia, Evelina; Breitmeyer, Bruno G.; Jacob, Jane; Broyles, Elizabeth C. – Journal of Experimental Psychology: Human Perception and Performance, 2013
Flanker congruency effects were measured in a masked flanker task to assess the properties of spatial attention during conscious and nonconscious processing of form, color, and conjunctions of these features. We found that (1) consciously and nonconsciously processed colored shape distractors (i.e., flankers) produce flanker congruency effects;…
Descriptors: Visual Stimuli, Cognitive Processes, Perception, Spatial Ability
Lutke, Nikolay; Lange-Kuttner, Christiane – International Journal of Developmental Science, 2015
This study introduces the new Rotated Colour Cube Test (RCCT) as a measure of object identification and mental rotation using single 3D colour cube images in a matching-to-sample procedure. One hundred 7- to 11-year-old children were tested with aligned or rotated cube models, distracters and targets. While different orientations of distracters…
Descriptors: Cognitive Processes, Spatial Ability, Color, Visual Perception
Sella, Francesco; Sader, Elie; Lolliot, Simon; Cohen Kadosh, Roi – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Recent studies have highlighted the potential role of basic numerical processing in the acquisition of numerical and mathematical competences. However, it is debated whether high-level numerical skills and mathematics depends specifically on basic numerical representations. In this study mathematicians and nonmathematicians performed a basic…
Descriptors: Numbers, Cognitive Processes, Mathematics Skills, Professional Personnel