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Shin, Donghee; Park, Seyoung – Journal of Computing in Higher Education, 2019
As an instructional material, 3D instructions afford people to learn procedural-manipulative tasks. Observing and emulating motions presented in 3D animations is important in learning contexts. This study examined the effects of visual cueing in an effort to identify the optimal way to present information in a 3D virtual environment. While…
Descriptors: Teaching Methods, Creativity, Computer Software, Animation

Mohler, James L. – Journal of Computing in Higher Education, 2001
Discusses issues related to delivering spatially oriented data to the general public, since communication through computer graphics should be accessible to the masses as well as to specialists. The second half of the paper describes the Purdue University Virtual Visit, a resource being used for visualization and communication at Purdue University…
Descriptors: Computer Mediated Communication, Information Dissemination, Spatial Ability, Virtual Reality

Brown, Cynthia; And Others – Journal of Computing in Higher Education, 1992
A teaching method for introductory computer science based on visualization and using extensive amounts of software is explained. Visualization is used to integrate other student activities, including reading algorithm and data structure descriptions, studying code for model programs and toolkits, designing software components, and building or…
Descriptors: Classroom Techniques, Computer Science Education, Computer Software, Feedback
Patterson, Thomas F.; Leonard, Jonathan G. – Journal of Computing in Higher Education, 2005
We have concluded that teaching undergraduate students to use spreadsheet software to analyze, interpret, and communicate spreadsheet data through a graph is an information technology exercise in whole brain thinking. In investigating why our students have difficulty constructing proper graphs, we have discovered that graphing requires two…
Descriptors: Undergraduate Students, Graphs, Computer Software, Information Technology

Brown, Judith – Journal of Computing in Higher Education, 1991
Trends in the use of visualization (computer graphics) for instructional purposes are analyzed in three segments: (1) current classroom activities; (2) technically possible but not prevalent classroom activities; and (3) the future classroom. The discussion draws on University of Iowa efforts, national curricular innovations, and presentations and…
Descriptors: Class Activities, Classroom Techniques, Computer Assisted Instruction, Computer Graphics

Land, Bruce; LoPerfido, Allison – Journal of Computing in Higher Education, 1992
Computerized simulation of physical phenomena is a growing area of high-performance computing, providing a new approach to scientific discovery and offering creative, efficient, and effective alternatives to laboratory experiments for teaching graduate and undergraduate science. The technique is a very important scientific and instructional tool.…
Descriptors: Classroom Techniques, College Science, Computer Assisted Instruction, Computer Uses in Education