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Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics
Taub, Michelle; Azevedo, Roger – New Directions for Teaching and Learning, 2023
The goal of this chapter is to propose a cyclical process of how teachers can use multimodal multichannel data of cognitive, affective, metacognitive, motivational, and social processes to assist with the understanding of their own and their students' self-regulated learning (SRL), and their subsequent instructional decision making. What…
Descriptors: Independent Study, Learning Processes, Instructional Design, Decision Making
Zhang, Shu; Yi, Jidong; Li, Zijie; Yang, Minghong – International Journal of Information and Communication Technology Education, 2022
In this paper, CiteSpace is used to conduct metrological and visual analysis of the core journals of blended learning research (2003-2021) collected by the China National Knowledge Infrastructure (CNKI). The results show that the number of studies on blended learning in China is increasing year by year, which indicates that the research on blended…
Descriptors: Foreign Countries, Blended Learning, Educational Research, Educational Trends
Tomás Hyland; Niall Seery; Jeffrey Buckley – European Journal of Engineering Education, 2024
An association between spatial ability, particularly visualisation, and science, technology, engineering, and mathematics (STEM) education has been repeatedly demonstrated over the past four decades. Understanding this relationship is of critical importance as substantial evidence illustrates the malleability of spatial ability and that the…
Descriptors: Spatial Ability, Predictor Variables, Retention (Psychology), Visualization
Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
Albó, Laia; Hernández-Leo, Davinia – Australasian Journal of Educational Technology, 2020
This article reports on a study about how massive open online course (MOOC)-based blended learning designs can be visually represented to facilitate their comprehension and sharing. We carried out an iterative co-creation process with different stakeholders to conceptualise a visual learning design representation model within the context of…
Descriptors: Online Courses, Blended Learning, Instructional Design, Decision Making
Zahra Firdaus; Siti Zubaidah; M. Munzil – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
The biological concept has a broad scope and requires the visualisation of bioprocesses to provide complex understanding. Learning media can help visualise bioprocesses to enhance students' cognitive abilities. The study aimed to develop, test the practicality, and test the effectiveness of video animation in improving grade XI high school…
Descriptors: High School Students, Video Technology, Animation, Multimedia Instruction
Annamalai, Nagaletchimee; Tangiisuran, Balamurugan; Athirah Daud, Nur Aizati – Innovations in Education and Teaching International, 2022
In the context of the COVID-19 pandemic, innovative instructional design plays a crucial role to reach physically distanced students. This present study examined students' experience in an online flipped in-patient clerkship which was designed based on the 5E framework emphasising engagement, exploration, explanation, elaboration and evaluation…
Descriptors: Electronic Learning, Flipped Classroom, Instructional Design, Pharmaceutical Education
Luo, Tian; Baaki, John – TechTrends: Linking Research and Practice to Improve Learning, 2019
This study was conducted to investigate concept mapping as an instructional technique to help student designers tackle complex issues in instructional design. Specifically, this study focuses on three dimensions: perceived learning, collaborative learning, and usability. We examined how student designers perceived the use of Cacoo as a concept…
Descriptors: Graduate Students, Concept Mapping, Teaching Methods, Instructional Design
Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
Vichuda Hunter – ProQuest LLC, 2023
Chemistry is considered a difficult subject by most students. Its difficulty lies in Chemistry's complex and abstract nature. This highly abstract nature requires constant interplay and coordination between the macroscopic, particulate, and symbolic representations. Experts can successfully navigate the various representations without overloading…
Descriptors: Discourse Analysis, Laboratory Experiments, Computer Simulation, Chemistry
Garcia, Brittany; Chun, Soo; Kicklighter, Caleb; Mai, Bin; Palma, Marco; Seo, Jinsil Hwaryoung – International Association for Development of the Information Society, 2021
Virtual reality recently expanded to collaborative and social networking environments where users interact with virtual characters (VCs) of various appearances and behaviors, often impacting the quality of experience. In this paper, we present preliminary survey results of perceptions about characteristics of VCs and a user study of a VR lecture…
Descriptors: Computer Simulation, Computer Oriented Programs, Lecture Method, Student Experience
Güney, Zafer – European Journal of Contemporary Education, 2019
The purpose of this study is to discuss the effects of visuals, visual literacy, visualization and multimedia design strategies using instructional design (ID) models for developing projects in education and science education, as well as engineering education. This study discusses and presents ways to evaluate visuals, visualization, and virtual…
Descriptors: Visual Literacy, Visualization, Instructional Design, Educational Environment
Kaliisa, Rogers; Kluge, Anders; Mørch, Anders I. – Journal of Learning Analytics, 2020
Learning analytics (LA) constitutes a key opportunity to support learning design (LD) in blended learning environments. However, details as to how LA supports LD in practice and information on teacher experiences with LA are limited. This study explores the potential of LA to inform LD based on a one-semester undergraduate blended learning course…
Descriptors: Learning Analytics, Instructional Design, Decision Making, Blended Learning
Matovu, Henry; Ungu, Dewi Ayu Kencana; Won, Mihye; Tsai, Chin-Chung; Treagust, David F.; Mocerino, Mauro; Tasker, Roy – Studies in Science Education, 2023
The advanced visualisation and interactive capabilities make immersive virtual reality (IVR) attractive for educators to investigate its educational benefits. This research reviewed 64 studies published in 2016-2020 to understand how science educators designed, implemented, and evaluated IVR-based learning. The immersive design features (sensory,…
Descriptors: Computer Simulation, Science Instruction, Teaching Methods, Science Education