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Lelis, Catarina – Design and Technology Education, 2021
University students often struggle with choosing a topic for their final projects due to the lack of a supporting and defining framework for said selection. Should the student be oriented toward reflecting on how each of the possible topics to choose from can become an impactful project in the short, mid and long run, maybe that selection becomes…
Descriptors: Student Projects, Design, Selection Tools, Visualization
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Noelia Olmedo-Torre; Marta Peña; Miguel Soriano; Anna Pujol-Ferran – Interdisciplinary Journal of Problem-based Learning, 2025
This research aims to increase our understanding about the effects of active learning, applying problem-based learning (PBL) methodologies to increase student motivation in various graphic engineering classes. The measurement instruments included a cross-sectional survey (n = 269) carried out during the years 2015 to 2019 through triangulation of…
Descriptors: Problem Based Learning, Instructional Design, Student Motivation, Graphic Arts
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Fadzli, Sazrol; Yahaya, Jamaiah; Deraman, Aziz; Hamdan, Abdul Razak; Halim, Lilia; Yahaya, Noor Zaitun; Zahari, Mohamed Shahrir Mohamed; Rais, Izhar Abadi Ibrahim – Education and Information Technologies, 2020
The development of ICT has led to the use of simulation and visualisation (S&V) in various domains as a useful virtual interactive tool. Although there are many discussions and related studies on the relevancy of S&V in current applications, the tools and methods proposed do not sufficiently meet the needs of the different and dynamic…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, STEM Education
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Fombona-Pascual, Alba; Fombona, Javier; Vazquez-Cano, Esteban – Chemistry Education Research and Practice, 2022
Atomic/molecular visualization for human sight is usually generated by a software that reproduces a 3D reality on a 2D screen. Although Virtual Reality (VR) software was originally developed for the gaming industry, now it is used in academia for chemistry teaching. This work reviews the scientific literature on 3D visualization in stereoscopic…
Descriptors: Chemistry, Science Instruction, Scientific Research, Molecular Structure
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Thornton, Timothy; Lammi, Matthew – Journal of Technology Education, 2021
The purpose of the study was to explore the effects of augmented reality (AR) in an introductory engineering graphics course. The study specifically examined the potential for AR to affect the spatial visualization ability of students and influence student motivation. This study included 50 students from an introductory engineering graphics course…
Descriptors: Computer Simulation, Computer Software, Computer Assisted Design, Engineering Education
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Prvan, Marina; Ožegovic, Julije – ACM Transactions on Computing Education, 2020
This article provides a survey of methods and paradigms for teaching Computer Networks (CN). Since the theoretical concepts are rather abstract in this subject, and students often find them too technical and difficult to understand, many authors attempt to answer the question on how to improve students' motivation and interest for the complex…
Descriptors: Teaching Methods, Computer Networks, Computer Science Education, Educational Research
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Chen, Li; Lu, Min; Goda, Yoshiko; Yamada, Masanori – International Association for Development of the Information Society, 2019
Metacognition is an aspect in self-regulated learning and is necessary to achieve such learning in an effective and efficient manner. However, it is not always easy and accurate for learners to monitor or assess their own metacognition. In this study, we designed a learning analytics dashboard to improve self-regulated learning in online…
Descriptors: Learning Analytics, Metacognition, Learning Strategies, Information Management
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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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Jayashanka, Rangana; Hettiarachchi, E.; Hewagamage, K. P. – Electronic Journal of e-Learning, 2022
During the COVID-19 pandemic period, all the Sri Lankan universities delivered lectures in fully online mode using Virtual Learning Environments. In fully online mode, students cannot track their performance level, their progress in the course, and their performances compared to the rest of the class. This paper presents research work conducted at…
Descriptors: Foreign Countries, Technology Uses in Education, Learning Analytics, Electronic Learning
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Bakker, Merel; Torbeyns, Joke; Verschaffel, Lieven; De Smedt, Bert – Journal of Educational Psychology, 2022
Many studies in the past decades have focused on low and typical mathematics achievers, yet little is known about children with high mathematics achievement, particularly at a young age. The current study aimed to fill this gap and started from the early work of Krutetskii (1976) as a theoretical lens to study the characteristics of high…
Descriptors: High Achievement, Elementary School Students, Elementary School Mathematics, Mathematics Achievement
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Friedman, Alon – Education for Information, 2019
Peer-review software is often used to allow authors to evaluate their code and its technical text content. In education, peer review is a common practice used not only to evaluate the quality of academic research but also to measure students' engagement in the classroom. In visualization education, numerous researchers have addressed techniques of…
Descriptors: Case Studies, Computer Software, Peer Evaluation, Writing (Composition)
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Vogelzang, Johannes; Admiraal, Wilfried F.; van Driel, Jan H. – EURASIA Journal of Mathematics, Science and Technology Education, 2019
Context-based approaches aim at increasing students' learning and motivation. However, students perceive its complexity often as overwhelming, causing frustration and disengagement. Thus, there is a need for innovative teaching methods to scaffold students in context-based education. Two perspectives are used to argue that Scrum methodology, a…
Descriptors: Chemistry, Science Instruction, Science Teachers, Teaching Methods
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Ashley, Christy – Marketing Education Review, 2019
Undergraduate marketing majors who were enrolled in the senior-level marketing capstone course engaged with current marketing news from credible sources and practiced data visualization as part of a teaching innovation, Fantasy Brand Leagues. The ten-week assignment treated brands like players in a game modeled after Fantasy Football. The…
Descriptors: Undergraduate Students, Marketing, Capstone Experiences, Independent Study
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Aguilar, Stephen J. – Journal of Research on Technology in Education, 2018
This qualitative study focuses on capturing students' understanding two visualizations often utilized by learning analytics-based educational technologies: bar graphs, and line graphs. It is framed by Achievement Goal Theory--a prominent theory of students' academic motivation--and utilizes interviews (n = 60) to investigate how students at risk…
Descriptors: Comparative Analysis, Visualization, At Risk Students, College Students
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Hsieh, Yufen; Huang, Siouwun – Education and Information Technologies, 2020
This study investigated the effects of incorporating e-books into instructional material on reading and listening development among secondary school students with different levels of English proficiency. The experimental group utilized an e-book in regular English class, and the control group used a print version with the same content. An…
Descriptors: Electronic Publishing, Books, Secondary School Students, English Language Learners
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