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Katemba, Caroline Victorine – MEXTESOL Journal, 2022
Educational online games and educational videos are classroom methods that incorporate multimedia into language teaching. Previous studies have suggested that the use of online games and educational videos in language learning enhances student performance. However, no studies have been done using three different groups to examine whether online…
Descriptors: Vocabulary Development, Multimedia Instruction, Grade 7, Secondary School Students
Taga, Tahir; Kalenderoglu, Ihsan – International Journal of Education and Literacy Studies, 2022
This study aimed to determine the effect of vocabulary instruction integrated with writing exercises on vocabulary learning, retention, and awareness. The research was designed according to the sequential explanatory mixed-method design, in which quantitative and qualitative methods were used together. A quasi-experimental model with a…
Descriptors: Vocabulary Development, Writing Exercises, Retention (Psychology), Grade 7
McCool, Lauren – ProQuest LLC, 2022
Moving instruction into the twenty-first-century is vital as educational systems across the United States are attempting to meet students' increasingly diverse needs. National, state, and district-level data have showcased that many students are not meeting grade-level expectations. Acknowledging the variance in student performance levels, schools…
Descriptors: Reading Difficulties, Middle School Students, Tutoring, Grade 6
Flanigan, Kevin; Hayes, Latisha – Guilford Press, 2022
No two students in grades 4-8 are identical, and many struggle with literacy for different reasons. Using a teacher-friendly, hands-on approach, this eminently practical book walks educators through the nuts and bolts of literacy intervention in the middle grades. Highlights include "North Star" principles to orient instruction, an…
Descriptors: Literacy, Intervention, Grade 4, Grade 5
Levlin, Maria; Wiklund-Hörnqvist, Carola; Sandgren, Olof; Karlsson, Sara; Jonsson, Bert – Language, Speech, and Hearing Services in Schools, 2022
Purpose: Learning new vocabulary has been identified as a challenge for students with (developmental) language disorder ((D)LD). In this study, we evaluate the effects of two active learning methods, (a) retrieval practice (RP) and (b) rich vocabulary instruction (RVI), in a group of students with (D)LD in secondary school. Method: A…
Descriptors: Developmental Disabilities, Language Impairments, Active Learning, Instructional Effectiveness
Ananda Sadyva Aulia Putri; Suvi Akhiriyah – Journal of English Teaching, 2024
Web-based games can be an alternative learning media for students to improve their vocabulary mastery in reading. Nevertheless, few studies look at how web-based games can be used as a teaching tool to help junior high school students improve their vocabulary, especially in the context of reading. The main objective of this research is to know the…
Descriptors: Vocabulary Development, Mastery Learning, Junior High School Students, Computer Games
Hua, Youjia; Hinzman, Michelle; Yuan, Chengan; Balint Langel, Kinga – Exceptional Children, 2020
An emerging body of research suggests that incorporating randomization schemes in single-case research designs strengthens study internal validity and data evaluation. The purpose of this study was to test the utility and feasibility of a randomized alternating-treatment design in an investigation that compared the combined effects of vocabulary…
Descriptors: Comparative Analysis, Intervention, Reading Instruction, Randomized Controlled Trials
Bergström, Denise; Norberg, Cathrine; Nordlund, Marie – Scandinavian Journal of Educational Research, 2023
One core aspect of learning a language is developing vocabulary, an endeavor that requires a structured and principled focus in the classroom. As the EFL textbook has a central position in the language learning classroom, it should have an important role to play in structuring vocabulary development. Yet, what guides decisions concerning the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Materials
Aydin, Erkan; Kaya, Mustafa – International Journal of Education and Literacy Studies, 2021
The purpose of this study is to determine the effects of text lengths on students' vocabulary and to reveal students' opinions about their vocabulary development considering text lengths. This study used exploratory sequential mixed method pattern, which combines quantitative and qualitative data gathering techniques and combines research results.…
Descriptors: Student Attitudes, Vocabulary Development, Secondary School Students, Foreign Countries
Leticia R. Martinez; Sarah Fishstrom; Sharon Vaughn; Philip Capin; Coleen D. Carlson; Tim T. Andress; David J. Francis – Grantee Submission, 2024
This study examined the initial efficacy of World Generation (WorldGen), a Tier I social studies instructional approach for emergent bilingual (EB) students and their native English-speaking (non-EB) peers in Grades 6 and 7. WorldGen builds on prior research on instructional practices that have been associated with improved content knowledge and…
Descriptors: Social Studies, Teaching Methods, Comparative Analysis, World History
Leticia R. Martinez; Sarah Fishstrom; Sharon Vaughn; Philip Capin; Coleen D. Carlson; Tim T. Andress; David J. Francis – Reading Research Quarterly, 2024
This study examined the initial efficacy of World Generation (WorldGen), a Tier I social studies instructional approach for emergent bilingual (EB) students and their native English-speaking (non-EB) peers in Grades 6 and 7. WorldGen builds on prior research on instructional practices that have been associated with improved content knowledge and…
Descriptors: Social Studies, Teaching Methods, Comparative Analysis, World History
Gunel, Emre; Top, Ercan – International Journal of Technology in Education, 2022
This study aims to integrate video games into classrooms not as a replacement for regular lessons but as supplementary materials under the teacher's supervision. To this extent, the researcher created an educational English learning video game specifically modeled on the students' real lives. Ninety-six middle school students, 48 in the control…
Descriptors: Educational Games, Video Games, Vocabulary Development, Retention (Psychology)
Flanigan, Kevin; Hayes, Latisha; Templeton, Shane; Bear, Donald R.; Invernizzi, Marcia; Johnston, Francine R. – Pearson, 2023
"Word Study with Students Who Struggle: Reading, Vocabulary, and Spelling Instruction, Grades 4-12" is intended for the middle and secondary classroom teacher. This handy book emphasizes the use of word study with its hands-on, accessible approach, to help students catch up with their peers. This book will help you determine student…
Descriptors: Grade 4, Grade 5, Grade 6, Grade 7
Arkan, Zeynep – Education Quarterly Reviews, 2022
In this study, games were prepared that will contribute to improving the vocabulary of children learning Arabic. Considering the target audience, it is known that game techniques and word teaching offer a fun and lively course environment and increase the motivation of the student. In this study, qualitative research methods were used. Document…
Descriptors: Game Based Learning, Semitic Languages, Second Language Instruction, Vocabulary Development
Burt, Clark; Graham, Lorraine; Hoang, Thuong – International Journal of Disability, Development and Education, 2022
Students with mild intellectual disabilities need explicit vocabulary instruction with multiple exposures in different contexts and extra practice in associating meanings to unfamiliar words to build their word knowledge. The purpose of this study was to examine the effect of multimedia-based computer assisted instruction on learning the meanings…
Descriptors: Mild Intellectual Disability, Students with Disabilities, Vocabulary Development, Computer Assisted Instruction