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Menahem Yeari; Adi Hadad; Ofra Korat – Education and Information Technologies, 2024
Numerous studies have examined the positive and negative effects of various types of interactions that occur while children view electronic book (e-book) stories. However, the effects of the different types of interactions have not been compared, and more importantly, the optimal amount and reoccurrence of these interactions on children has not…
Descriptors: Electronic Books, Vocabulary Development, Reading Comprehension, Story Reading
Polyzi, Panagiota; Moussiades, Lefteris – Education and Information Technologies, 2023
This article presents an online application developed to improve vocabulary learning through games, quizzes and interaction with a chatbot. The application was tested experimentally on a sample of twenty proficiency-level students divided into two groups and tested on English vocabulary learning in two stages. In the first stage, the first group…
Descriptors: Artificial Intelligence, Vocabulary Development, Game Based Learning, Electronic Learning
Keyi Zhou; Fangzhou Jin; Weiwei Li; Zicong Song; Xianhan Huang; Chin-Hsi Lin – Education and Information Technologies, 2024
Some meta-analyses have confirmed the efficacy of technology-enhanced vocabulary learning. However, they have not delved into the specific ways in which technology-based activities facilitate vocabulary acquisition, or into first-language vocabulary learning. We conducted a systematic review that retrieved 1,221 journal articles published between…
Descriptors: Vocabulary Development, Technology Uses in Education, Language Acquisition, Native Language
Tao Xie; Hanyu Zhang; Yunong Yang – Education and Information Technologies, 2025
A significant body of research has focused on the impact of immersive virtual reality (IVR) on vocabulary retention, but little is known about how to integrate language learning theories in IVR-mediated vocabulary learning. This study aims to examine the effect of IVR that integrate input processing model on vocabulary retention for elementary…
Descriptors: Computer Simulation, Linguistic Input, Models, Second Language Learning
Assim S. Alrajhi – Education and Information Technologies, 2025
Motivated by the proliferation of artificial intelligence that has the potential to promote self-access learning, this study utilizes a sequential explanatory quasi-experimental mixed methods design to investigate the efficacy of Google Assistant (GA) in facilitating second language (L2) vocabulary learning compared to online dictionaries. A…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Vocabulary Development
Fatma Burcu Topu; Rabia Meryem Yilmaz; Aysegül Takkaç Tulgar – Education and Information Technologies, 2024
The purpose of this study was to investigate the effects of Augmented Reality (AR) technology on vocabulary development and attitudes toward AR in pre-school English instruction. The study, which was grounded on a pretest-posttest control group quasi-experimental design, included 36 pre-school children aged from 4 to 5. While the participants in…
Descriptors: Technology Uses in Education, Vocabulary Development, Preschool Children, Childrens Attitudes
Jun Liu – Education and Information Technologies, 2025
Learners of Japanese as a second language (JSL) find it difficult to learn various sentence patterns. To assist JSL learners with their study of Japanese sentence patterns (JSPs), this paper constructs a human-machine collaborative framework that combines artificial intelligence (AI) techniques with the users' active participation for Japanese…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Second Language Learning
Baltzaki, Maria; Chlapana, Elissavet – Education and Information Technologies, 2023
The aim of the present study was to compare the impact of two different didactic techniques, blended teaching and teaching by the exclusive use of ICT, on preschool children's vocabulary development. Additional aim of the present study was to investigate whether the impact of the two didactic techniques is differentiated by several language and…
Descriptors: Receptive Language, Vocabulary Development, Preschool Children, Blended Learning
Ling, Li; Chen, Weiying – Education and Information Technologies, 2023
Vocabulary learning is important to learners of a second language (L2). Nonetheless, organizing young children to practice L2 words in a classroom setting might cause many challenges to educators and practitioners. New technologies such as Automatic Speech Recognition (ASR) may be utilized to solve the issue. In this study, we present a…
Descriptors: Vocabulary Development, Young Children, Second Language Learning, Automation
Jianli Shi; Jirarat Sitthiworachart; Jon-Chao Hong – Education and Information Technologies, 2024
Given that project-based learning (PjBL) allows for hands-on application in realistic contexts and that immersive virtual reality (iVR) allows learners to interact with multiple modalities of information and immerse in a real-world English environment, this study investigates how incorporating iVR technology into PjBL contexts affects students'…
Descriptors: Active Learning, Student Projects, Oral Language, Language Skills
A. Blossom Cygnet; P. Sivakumar – Education and Information Technologies, 2024
Augmented reality (AR) has become a popular platform in education, providing an interactive and engaging way to learn through manipulatable communication. AR technology can increase motivation and retention of vocabulary. This study explores the efficacy of an AR-based flashcard application to teach basic Tamil words to primary school students in…
Descriptors: Computer Simulation, Physical Environment, Instructional Materials, Dravidian Languages
Farzaneh Khodabandeh; Azimeh Mombini – Education and Information Technologies, 2024
Incorporating augmented reality (AR) technology into education has the incredible capacity to elevate the quality of learning encounters significantly. In flipped and blended classrooms, where technology complements traditional instruction, investigating the effect of AR on vocabulary learning, self-efficacy, and personality traits becomes crucial…
Descriptors: High School Students, Vocabulary Development, Physical Environment, Simulated Environment
Kazu, Ibrahim Yasar; Kuvvetli, Murat – Education and Information Technologies, 2023
This research aimed to explore the views of 8th grade students on digital game-based English language learning as a foreign language (EFL). A total of 69 students between the ages of 12 and 14 participated in the study. Students' vocabulary acquisition skills were tested using a web 2.0 application called "Quizziz." The study utilized a…
Descriptors: Instructional Effectiveness, Evaluation Methods, Video Games, Game Based Learning
Xodabande, Ismail; Hashemi, Mohammad R. – Education and Information Technologies, 2023
The current study examined the use of electronic textbooks designed as mobile applications for learning vocabulary in English among Iranian university students. To this end, 95 university students in an experimental (N = 50) and a control group (N = 45) participated in the study. An explanatory sequential mixed methods design was employed and over…
Descriptors: Educational Technology, Electronic Books, Textbooks, English (Second Language)
Nguyen, Long Quoc; Le, Ha Van – Education and Information Technologies, 2023
Technology integration in second language acquisition (SLA) has become prevalent and prominent in the modern age. Quizlet has emerged as a vocabulary learning tool integrated not only into computers (CALL) but also into mobile phones (MALL), over the years; its effectiveness has already been proved via several quasi-experimental studies. However,…
Descriptors: Second Language Learning, Vocabulary Development, Tests, Educational Technology
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