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Salavati, Maryam; Salehi, Hadi – Universal Journal of Educational Research, 2016
This study aimed at investigating the impact of Instructional Video Games (IVGs) on the vocabulary retention of Iranian language learners. To do so, 32 male and 43 female, between the ages thirteen to thirty one years old, in Padideh Derakhshan Institute, Sahinshahr, Isfahan, Iran were selected as a whole population. First, the World English…
Descriptors: Foreign Countries, Video Games, Educational Technology, Technology Uses in Education
Shatz, Itamar – Educational Studies, 2015
The phrasing of task instructions can facilitate or hinder the learning process. In this study, three groups of participants (N = 526) performed a foreign vocabulary memorization task, with modified instructions for each group. The instructions were either learning oriented, encouraging participants to improve their abilities; outcome oriented,…
Descriptors: Learning Processes, Memorization, Task Analysis, Phrase Structure
Sato, Takeshi; Murase, Fumiko; Burden, Tyler – Research-publishing.net, 2015
The aim of this study is to examine the advantages of Mobile-Assisted Language Learning (MALL), especially vocabulary learning of English as a foreign or second language (L2) in terms of the two strands: automatization and learner autonomy. Previous studies articulate that technology-enhanced L2 learning could bring about some positive effects.…
Descriptors: Telecommunications, Handheld Devices, Computer Assisted Instruction, Technology Uses in Education
Ge, Zi-Gang – Educational Technology & Society, 2015
This study aims to investigate the effectiveness of a storytelling approach in Chinese adult e-learners' vocabulary learning. Two classes of 60 students participated in the experiment, with 30 in the experimental group and 30 in the control group. The storytelling approach and the rote memorization approach were employed by the two groups…
Descriptors: Story Telling, Foreign Countries, Adult Education, Electronic Learning