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Showing 1 to 15 of 108 results Save | Export
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Fidel Çakmak; Alberto Andujar – Educational Technology & Society, 2025
This study investigates whether participating in digital storytelling (DST) activities improves language learning and the technical computer skills required for this type of project. Moreover, the present investigation also directly explored the learning benefits and elements of contextualization derived from maintaining a personal digital…
Descriptors: Second Language Learning, Educational Technology, Story Telling, Student Projects
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Altalhab, Sultan – International Journal of Education and Literacy Studies, 2023
Although there is robust research on vocabulary learning strategies (VLSs), little is known about the strategies that learners use in pair work. Therefore, this study examines the VLSs employed by 40 Saudi undergraduate students whilst working in pair tasks. This study also investigates whether there is a relationship between using certain…
Descriptors: Vocabulary, Learning Strategies, Undergraduate Students, Cooperative Learning
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Yang Tiantian; Abu Bakar Razali; Nurul N. Zulkifli; Joanna J. Jeyaraj – Journal of Pedagogical Research, 2024
Recognizing the roles that English vocabulary, social interaction, academic performance, and learning motivation play in language learning can be useful in chiefly enhancing EFL language acquisition. This research explores the challenges that the pre-college EFL students encounter while expanding their word learning knowledge, communicating in the…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Learning Motivation
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Batlle Rodríguez, Jaume; Vicenta González Argüello, María – Language Learning in Higher Education, 2023
Gamification is a methodological strategy that has been applied for several years in the field of modern language learning. It is employed primarily to increase students' motivation by incorporating game elements into an otherwise didactic context. Research into the use of gamification in language teaching has focused largely on characterizing the…
Descriptors: Gamification, Spanish, Student Attitudes, Instructional Effectiveness
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Al Masaeed, Khaled – Modern Language Journal, 2023
This article adopts learning-behavior tracking as a research methodology within conversation analysis for second language acquisition to investigate its applicability to track and document how learning opportunities through collaborative repair work are brought about and whether they lead to second language (L2) word learning. To this end, the…
Descriptors: Teaching Methods, Arabic, Second Language Learning, Second Language Instruction
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Rabie-Ahmed, Amr; Mohamed, Ayman – Foreign Language Annals, 2022
The present study compared individual and collaborative vocabulary learning through two types of reading-based pedagogical tasks in an online elementary Arabic classroom. Fifty-two beginner learners of Arabic completed a pretest, a story-based task (either multiple-choice or gap-fill) with embedded novel vocabulary, and two posttests over a 2-week…
Descriptors: Vocabulary Development, Arabic, Second Language Learning, Learner Engagement
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Angélica Ribeiro – Journal of Second Language Acquisition and Teaching, 2024
Communication strategies interlocutors use to avoid or resolve potential problems in face-to-face (FTF) and computer-mediated interactions can facilitate English learners' second language acquisition (SLA) (Smith, 2003). Such strategies are beneficial because they encourage English learners to practice the second language (L2), learn vocabulary,…
Descriptors: Communication Strategies, Computer Mediated Communication, English (Second Language), Second Language Learning
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Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
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Liang, Jia-Cing; Hwang, Gwo-Jen; Chen, Mei-Rong Alice; Darmawansah, Darmawansah – Interactive Learning Environments, 2023
This study explores the roles and research foci of AILEd (Artificial Intelligence in Language Education). The AILEd studies published from 1990 to 2020 in the WOS (Web of Science) database were included in the present study. Based on the well-recognized Technology-based Learning Review model, several dimensions, such as research methods, research…
Descriptors: Artificial Intelligence, Technology Uses in Education, Second Language Learning, Educational Trends
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Banthita Sukdee – Shanlax International Journal of Education, 2024
The purposes of this research were to (1) study twelfth grade students' English vocabulary and reading development by applying collaborative learning management with language game of the whole group and individual (2) examine twelfth grade students' attitudes towards collaborative learning management with language game in learning English…
Descriptors: Foreign Countries, High School Students, Grade 12, English (Second Language)
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Hsiu-Lien Tu – Educational Process: International Journal, 2025
Background/purpose: This research aimed to evaluate the impact of integrating the WSQ-based flipped learning method with cooperative learning on speaking performance among English as a Foreign Language (EFL) learners. Addressing the challenges EFL learners face in oral proficiency, the study sought to determine whether this innovative pedagogical…
Descriptors: Cooperative Learning, Flipped Classroom, Speech Communication, Pronunciation
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Maunakea, Summer P.; Simanu, Crystal; Suluai-Mahuka, Sabrina – Middle School Journal, 2022
This study takes a transnational and collaborative approach to explore how Pacific Island educators are using web 2.0 technology to enhance instruction and facilitate culturally sustaining learning opportunities for emergent bilingual and multilingual students. It is also an analysis of the digital divide for young adolescent users due to…
Descriptors: Culturally Relevant Education, Web 2.0 Technologies, Technology Uses in Education, Samoan Americans
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Isaak Papadopoulos – Curriculum Journal, 2025
This research paper investigates the effects of integrating multiliteracies in a Content and Language Integrated Learning (CLIL) programme on language development and content understanding among preschoolers in an urban city of Greece. The case study focuses on early literacy skills, spoken discourse and vocabulary. The research questions, which…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Learning, Second Language Instruction
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Dizon, Gilbert – CALICO Journal, 2023
While primary studies on technology-mediated informal foreign language (FL) learning are increasingly popular, research synthesis on self-directed FL learning in incidental, out-of-class contexts are scarce. Therefore, this article seeks to address this gap in the literature through a qualitative research synthesis (QRS) on language learning in…
Descriptors: Second Language Learning, Second Language Instruction, Qualitative Research, Teaching Methods
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Le Thanh Thao; Pham Trut Thuy – TESL-EJ, 2024
This study investigates the strategies employed by Vietnamese EFL teachers to enhance emotional intelligence (EI) in adult learners within online learning environments. Utilizing a qualitative research design grounded in Mayer and Salovey's model of emotional intelligence and Knowles's theory of andragogy, the study involved semi-structured…
Descriptors: Emotional Intelligence, Andragogy, English (Second Language), Second Language Learning
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