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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
Shelly Xueting Ye; Jia Shi – Educational Studies, 2025
Copying words by writing and typing are two effective methods in traditional learning, but their merits for learning L2 words have seldom been compared. Because of technological advances and the growing popularity of utilising smart mobile products to acquire L2 vocabulary, this study investigated the effectiveness of writing and typing techniques…
Descriptors: Second Language Learning, Language Acquisition, Handheld Devices, Electronic Learning
Feifei Wang; Alan C. K. Cheung – Review of Educational Research, 2025
Although robots' social behaviors are known for their capacity to facilitate learner-robot interaction for language learning, their application and effect have not been adequately explored. This study reviewed 59 empirical articles to examine the contexts and application of various social behaviors of robots for language learning, and conducted a…
Descriptors: Robotics, Social Behavior, Second Language Learning, Elementary Secondary Education
Ling, Li; Chen, Weiying – Education and Information Technologies, 2023
Vocabulary learning is important to learners of a second language (L2). Nonetheless, organizing young children to practice L2 words in a classroom setting might cause many challenges to educators and practitioners. New technologies such as Automatic Speech Recognition (ASR) may be utilized to solve the issue. In this study, we present a…
Descriptors: Vocabulary Development, Young Children, Second Language Learning, Automation
Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
Chiu-Jung Chen; Pei-Lin Liu – Educational Technology & Society, 2025
This research examined the possibility of using Immersive Virtual Reality (IVR), Content and Language Integrated Learning (CLIL), and Total Physical Response (TPR) as a new method of teaching English as a Foreign Language (EFL) students. This study sought to explore the potential benefits of this integration of methodologies in order to facilitate…
Descriptors: Computer Simulation, Second Language Learning, Teaching Methods, English (Second Language)
Ahmad Syawaluddin; Nur Aeni – Discover Education, 2025
This study looks at how utilizing digital versions of classic games specifically Snakes and Ladders can help young learners learn more vocabulary in English. The study focuses on how digital versions of classic games can improve primary school students' vocabulary learning and retention. A quasi-experimental approach was used, with a control group…
Descriptors: Educational Technology, Technology Uses in Education, Vocabulary Development, English (Second Language)
Sisay Ayalew Tsegaw; Abiy Yigzaw Filate; Mulugeta Teka Kahsay – Cogent Education, 2024
Underpinned by constructivist learning theory (Feuerstein's theory of mediated learning experience) and the cloud computing model, an experiment was conducted to examine the differences between the control and experimental groups regarding the linear combinations of tool mediation on students' reading comprehension and vocabulary learning skills.…
Descriptors: English (Second Language), Second Language Learning, Reading Comprehension, Vocabulary Development
Hyun-Bin Hwang; Shawn Loewen – English Teaching, 2025
This study explored how teachers could provide support to enhance students' out-ofclass mobile-assisted language learning (MALL) engagement. We interviewed five Korean English teachers who used "Class Card," a focal technology of this study, for their students' self-directed vocabulary learning. Additionally, students of the interviewed…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Handheld Devices
Duong, Tham My; Tran, Thao Quoc; Nguyen, Thao Thanh Pham – Asian Journal of University Education, 2021
Technology has become an integral part in language education in general and English language teaching and learning in specific. Accordingly, the use of technology enhanced language learning (TELL) tools in English language learning has become common as they can improve the knowledge retention and increase engagement. The study aims at unravelling…
Descriptors: Nonmajors, English (Second Language), Second Language Learning, Learning Strategies
Huiwan Zhang; Wei Wei; Yiqian Cao – Computer Assisted Language Learning, 2024
The role of computer-assisted language learning (CALL) in developing vocabulary knowledge has been investigated extensively in the field of English for Academic Purposes with positive outcomes. However, its implications for medical education, and specifically foreign languages for medical purposes, have not received much attention. This study…
Descriptors: Computer Assisted Instruction, Educational Technology, Technology Uses in Education, Medical Education
Sangmin-Michelle Lee – ReCALL, 2023
In recent years, the number of studies investigating the effectiveness of using digital games for incidental second language (L2) vocabulary learning has been rapidly increasing; however, there is still a lack of research identifying the factors that affect incidental L2 vocabulary learning. Hence, the current study examined vocabulary-related…
Descriptors: Second Language Learning, Vocabulary Development, Retention (Psychology), Game Based Learning
Fatih Karatas; Faramarz Yasar Abedi; Filiz Ozek Gunyel; Derya Karadeniz; Yasemin Kuzgun – Education and Information Technologies, 2024
ChatGPT, an artificial intelligence application, has emerged as a promising educational tool with a wide range of applications, attracting the attention of researchers and educators. This qualitative case study, chosen for its ability to provide an in-depth exploration of the nuanced effects of AI on the foreign language learning process within…
Descriptors: Artificial Intelligence, Second Language Learning, Natural Language Processing, Technology Uses in Education
Mohammad Ahmar Khan; Oysha Kurbonova; Diyorjon Abdullaev; A. Hussien Radie; Nirvana Basim – Language Testing in Asia, 2024
This study investigates the impact of artificial intelligence (AI)-assisted assessment on young L2 learners' vocabulary knowledge, immunity, and resilience, considering parental and teacher support roles. Sixty junior high school students in Afghanistan, aged 13 to 14, participated in the study. They were divided into an experimental group…
Descriptors: Artificial Intelligence, Resilience (Psychology), Vocabulary Development, Parent Participation
Sri Yuliani; Dicki Hartanto; Arie Linarta – Indonesian Journal of English Language Teaching and Applied Linguistics, 2023
This study sought to pinpoint key requirements for incorporating technology into education. A survey of junior high schools was used in the study which took a qualitative approach. A research sample of 35 students who were chosen purposively for the study were given the questionnaire as a data gathering tool with three components; the…
Descriptors: Robotics, English (Second Language), Second Language Learning, Second Language Instruction