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Popescu, Elvira; Badea, Gabriel – Educational Technology & Society, 2020
The Community of Inquiry (CoI) framework has been widely used in blended and online educational research, more recently being applied also to social media settings. This paper explores the learning community created in such a social media-based educational environment, using an extended version of CoI, which includes four components: cognitive…
Descriptors: Communities of Practice, Active Learning, Inquiry, Social Media
Wu, Pengfei; Yu, Shengquan; Wang, Dan – Educational Technology & Society, 2018
The present study uses a text data mining approach to automatically discover learner interests in open learning environments. We propose a method to construct learner interests automatically from the combination of learner generated content and their dynamic interactions with other learning resources. We develop a learner-topic model to discover…
Descriptors: Data Collection, Data Analysis, Educational Technology, Technology Uses in Education
Hung, Shao-Ting Alan – Educational Technology & Society, 2019
Creating digital stories refers to the practice of combining narrative with digital content, including images, sound, animation and video, to create a short movie. Although studies on digital storytelling abound in the literature, few focus on English as a Foreign Language (EFL) students' story development process or explore the skills they employ…
Descriptors: English Language Learners, English (Second Language), Story Telling, Video Technology
Panke, Stefanie; Stephens, John – Educational Technology & Society, 2018
How can educators leverage blogs and other social media spaces to encourage a reflective, critical discourse about civic engagement that fosters a true learning exchange over promoting one's own ideas? This article reports upon a single case study of the "Community Engagement Learning Exchange," a multi-author blog on civic engagement.…
Descriptors: Reflection, Citizen Participation, Instructional Materials, Discourse Communities
DeWitt, Dorothy; Alias, Norlidah; Siraj, Saedah; Spector, Jonathan Michael – Educational Technology & Society, 2017
Collaborative problem solving (CPS) can support online learning by enabling interactions for social and cognitive processes. Teachers may not have sufficient knowledge to support such interactions, so support needs to be designed into learning modules for this purpose. This study investigates to what extent an online module for teaching nutrition…
Descriptors: Web 2.0 Technologies, Problem Solving, Cooperation, Secondary School Science
Yang, Xianmin; Yu, Shengquan – Educational Technology & Society, 2015
The continuous generation and evolution of digital learning resources is important for promoting open learning and meeting the personalized needs of learners. In the Web 2.0 era, open and collaborative authoring is becoming a popular method by which to create vast personalized learning resources in open knowledge communities (OKCs). However, the…
Descriptors: Open Source Technology, Trust (Psychology), Communities of Practice, Reliability
Ruiz-Calleja, Adolfo; Vega-Gorgojo, Guillermo; Asensio-Pérez, Juan I.; Gomez-Sanchez, Eduardo; Bote-Lorenzo, Miguel L.; Alario-Hoyos, Carlos – Educational Technology & Society, 2014
There are several Information and Communication Technology (ICT) tool registries that support educators when searching ICT tools for their classrooms. A common problem in these registries is how their data is sustained, since educational descriptions of ICT tools are hard to create and maintain updated. This paper proposes SEEK-AT-WD, an…
Descriptors: Information Technology, Educational Technology, Web 2.0 Technologies, Data Collection
Ellahi, Abida – Educational Technology & Society, 2018
The central objective of this study is to investigate the extent to which social networking sites can affect learning effectiveness, and to what amount this technology can be used as supplementary elements for existing pedagogy methods prevailing in a developing country. The study used a teaching case research method to investigate the effects of…
Descriptors: Social Networks, Social Media, Web Sites, Conventional Instruction
Lin, Tzu-Bin; Li, Jen-Yi; Deng, Feng; Lee, Ling – Educational Technology & Society, 2013
With the advent of new media technologies, the role of media in a society has been changed that leads researchers to re-construct the meaning of literacy from classic literacy to new media literacy. There have been
continuing efforts to understand new media and promote the importance of becoming new media literate among researchers, educators,…
Descriptors: Media Literacy, Internet, Web 2.0 Technologies, Information Technology
Michailidis, Nikolaos; Kapravelos, Efstathios; Tsiatsos, Thrasyvoulos – Educational Technology & Society, 2018
Self-regulated learning is an important means of supporting students' self-awareness and self-regulation level so as to enhance their motivation and engagement. Interaction Analysis (IA) contributes to this end, and its use in studying learning dynamics involved in asynchronous Computer-Supported Collaborative Learning (CSCL) activities has…
Descriptors: Web 2.0 Technologies, Learning Activities, Asynchronous Communication, Cooperative Learning
Oeberst, Aileen; Moskaliuk, Johannes – Educational Technology & Society, 2016
This paper examines whether conversational norms that have been observed for face-to-face communication also hold in the context of a specific type of computer-mediated communication: collaboration (such as in Wikipedia). Specifically, we tested adherence to Grice's (1975) maxim of relation--the implicit demand to contribute information that is…
Descriptors: Computer Mediated Communication, Norms, Web 2.0 Technologies, Relevance (Education)
Liu, Chen-Chung; Lu, Kuan-Hsien; Wu, Leon Yufeng; Tsai, Chin-Chung – Educational Technology & Society, 2016
Many studies have pointed out the significant contrast between the creative nature of Web 2.0 learning activities and the structured learning in school. This study proposes an approach to leveraging Web 2.0 learning activities and classroom teaching to help students develop both specific knowledge and creativity based on Csikzentmihalyi's system…
Descriptors: Peer Evaluation, Creativity, Story Telling, Self Efficacy
del Barrio-García, Salvador; Arquero, José L.; Romero-Frías, Esteban – Educational Technology & Society, 2015
As long as students use Web 2.0 tools extensively for social purposes, there is an opportunity to improve students' engagement in Higher Education by using these tools for academic purposes under a Personal Learning Environment approach (PLE 2.0). The success of these attempts depends upon the reactions and acceptance of users towards e-learning…
Descriptors: Foreign Countries, Learning Experience, Electronic Learning, Satisfaction
Liu, Sarah Hsueh-Jui; Lan, Yu-Ju – Educational Technology & Society, 2016
This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of English-as-a-Foreign Language (EFL) students were recruited and each class was randomly assigned into one of the two groups--individuals or…
Descriptors: Web Based Instruction, Constructivism (Learning), Web 2.0 Technologies, Student Motivation
Heo, Gyeong Mi; Lee, Romee – Educational Technology & Society, 2013
This paper uses an Activity Theory framework to explore adult user activities and informal learning processes as reflected in their blogs and social network sites (SNS). Using the assumption that a web-based space is an
activity system in which learning occurs, typical features of the components were investigated and each activity system then…
Descriptors: Social Networks, Electronic Publishing, Adults, Informal Education
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