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Heithecker, Julia Ann – ProQuest LLC, 2013
The purpose of this quantitative study was to compare the educational effectiveness of online versus in-class computer literacy courses, and examine the impact, if any, of student demographics (delimited to gender, age, work status, father and mother education, and enrollment status). Institutions are seeking ways to produce technologically…
Descriptors: Computer Literacy, Online Courses, Web Based Instruction, Conventional Instruction
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Fahser-Herro, Danielle; Steinkuehler, Constance – Journal of Computing in Teacher Education, 2010
Literacy skills honed from reading books and writing papers has long been recognized as invaluable to building and sustaining intellect. Educators are charged with strengthening literacy programs, and they typically rely on conventional practices and increased time focusing on text-based media to do so, yet their efforts have not significantly…
Descriptors: Elementary Secondary Education, Higher Education, Teacher Education, Computer Literacy
Bhrommalee, Panu – ProQuest LLC, 2011
Online learning provides learners with more convenient and flexible ways of learning than does a traditional learning environment. Many Thai universities have implemented online learning for their students despite a lack of knowledge and understanding about students' attitudes toward and behavioral intention to using the system. The purpose of…
Descriptors: Electronic Learning, Cognitive Style, Student Attitudes, Online Courses
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Izzo, Margo Vreeburg; Yurick, Amanda; Nagaraja, Haikady N.; Novak, Jeanne A. – Career Development for Exceptional Individuals, 2010
A pretest-posttest control group experimental design was used to evaluate the effectiveness of EnvisionIT, a 10-unit web-based curriculum designed to teach secondary students information technology (IT) skills in the context of transition-planning activities. Fifteen high schools were stratified by socioeconomic status and randomly assigned to the…
Descriptors: Goal Orientation, Information Technology, Instructional Effectiveness, Conventional Instruction
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
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Spence, Dianna J.; Usher, Ellen L. – Journal of Educational Computing Research, 2007
This research applied Bandura's (1986) social cognitive theory to examine engagement with courseware in traditional and online remedial mathematics learning environments. The study investigated the relationship of courseware engagement to age, computer self-efficacy, computer playfulness, and self-efficacy for self-regulated mathematics learning.…
Descriptors: Mathematics Education, Self Efficacy, Mathematics Achievement, Courseware
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Breen, Paul – International Review of Research in Open and Distance Learning, 2007
This paper offers a critical examination of an e-learning project in the context of a Distance Education training program delivered to teacher trainers in Rwanda. In examining the successes and failures of the project, it uses a framework based on ideas promulgated by Moore (1995) and strives to provide guidance and reference for future projects…
Descriptors: Distance Education, Foreign Countries, Teacher Educators, Developing Nations