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Cryer, Patricia – Simulation/Games for Learning, 1989
Examines the literature on marketing and uses the four elements of product, price, place, and promotion to elicit guidance for those who wish to market educational games, simulations, and workshops. Devising a marketing strategy centered on the customer is discussed, and the distinction between goods and services is described. (11 references)…
Descriptors: Costs, Educational Games, Instructional Materials, Marketing
Cryer, Patricia – Simulation/Games for Learning, 1988
Uses game theory to help practitioners make decisions about educational games, simulations, or workshops whose outcomes depend to some extent on chance. Highlights include principles for making decisions involving risk; elementary laws of probability; utility theory; and principles for making decisions involving uncertainty. (eight references)…
Descriptors: Decision Making, Educational Games, Game Theory, Probability
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
Cryer, Patricia – Simulation/Games for Learning, 1988
Discussion of the relationship between participants and the person who runs a game, simulation, or workshop focuses on similarities with the relationship between members of an organization and its manager. Motivation theories and the literature on management and organizational development are reviewed, and their implications for better management…
Descriptors: Educational Games, Motivation, Organizational Theories, Participant Characteristics
Cryer, Patricia – Simulation/Games for Learning, 1988
Develops models for participants' behaviors in games, simulations, and workshops based on Catastrophe Theory and Herzberg's two-factor theory of motivation. Examples are given of how these models can be used, both for describing and understanding the behaviors of individuals, and for eliciting insights into why participants behave as they do. (11…
Descriptors: Behavior Theories, Educational Games, Individual Characteristics, Material Development
Cryer, Patricia – Simulation/Games for Learning, 1981
Introduces documentation and presentation guidelines of the Society for Research into Higher Education (SRHE) for authors of games, simulations, and other activities suitable for an organizer or facilitator to adopt or adapt for courses or workshops. (Author/LLS)
Descriptors: Authors, Class Activities, Foreign Countries, Games
Peer reviewed Peer reviewed
Cryer, Patricia – Higher Education in Europe, 1986
The Society for Research into Higher Education has begun a series of publications promoting instructional development for higher education faculty. The series' development is based on surveys concerning the need, potential, and possible organization of materials for faculty training workshops, and the resulting publications will contain…
Descriptors: College Faculty, Faculty Development, Higher Education, Instructional Improvement
Cryer, Patricia – Simulation/Games for Learning, 1986
Presents theoretical perspectives of change of Benne, Chin, Lewin, and Rogers, and draws out strategies that designers of games, simulations, and workshops may find useful. Highlights include rational/empirical, normative/re-educative, and power/coercive strategies; Lewin's force-field model; and Rogers' stage model. (MBR)
Descriptors: Change Strategies, Developmental Stages, Educational Games, Information Dissemination
Cryer, Patricia – Simulation/Games for Learning, 1987
Discusses the nature and sequencing of decisions involved in designing a game, simulation, or workshop from the theoretical perspective of course and curriculum design. A model for design is presented that incorporates objectives, teaching/learning methods, content, and assessment/evaluation, and other models are also discussed. (Author/LRW)
Descriptors: Content Analysis, Curriculum Design, Decision Making, Educational Games