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Tsai, Tina Pingting; Lin, Lendy Chaoyu; Lin, Jyhojong – International Journal of Mobile and Blended Learning, 2019
In e-learning, the flip blended learning model is used to provide students with learning contents inside/outside classrooms. It encourages students to preview these contents outside classrooms before the lesson. Then, various learning activities are taken inside classrooms in the lesson. An important issue about its success is the effectiveness of…
Descriptors: Electronic Learning, Blended Learning, Homework, Electronic Publishing
Ziegler, Nicole – Language Learning & Technology, 2018
Research suggests that pre-task planning time provides learners with opportunities to formulate, organize, and mentally store content, thereby freeing up attentional resources during tasks (Skehan, Xiaoyue, Qian, & Wang, 2012). However, relatively few studies to date have investigated pre-task planning in a synchronous computer-mediated…
Descriptors: Second Language Learning, Second Language Instruction, Accuracy, Language Fluency
Prins, Esther – Learning, Media and Technology, 2017
Previous research on digital storytelling (DST) has focused chiefly on children and youth, but we know little about how it is used in non-formal adult education. This article analyzes a DST class in rural Ireland, which was organized by a family literacy program and offered for parents at an elementary school. Data sources included fieldnotes,…
Descriptors: Foreign Countries, Multimedia Materials, Story Telling, Adult Education
Bedard, Carol; Fuhrken, Charles – Language Arts, 2011
An integrated language arts and technology program engaged students in reading and writing activities that funded an experience in moviemaking. With video cameras in hand, students, often working collaboratively, developed expanded views of the writing and revision processes as they created movies that mattered to them and found an audience beyond…
Descriptors: Video Technology, Language Arts, Reading, Identification
Bonk, Robert J.; Simons, Lori N.; Scepansky, Timothy M.; Blank, Nancy B.; Berman, Elisa B. – Journal of Experiential Education, 2009
Because service-learning challenges participants to widen perspectives on social issues, we designed and assessed a multi-semester, multidisciplinary project with both academic and service objectives. In this project, undergraduate students developed a script and video centered on a board game designed to educate high-school students about their…
Descriptors: Undergraduate Students, Service Learning, Interdisciplinary Approach, Educational Games