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Writing Notebook: Visions for… | 2 |
English Journal | 1 |
Learning & Leading with… | 1 |
Writing Notebook: Creative… | 1 |
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Reissman, Rose | 5 |
Mitchell, Diana | 1 |
Ross, Amy | 1 |
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Guides - Classroom - Teacher | 5 |
Journal Articles | 5 |
Reports - Descriptive | 2 |
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Mitchell, Diana; Ross, Amy; Reissman, Rose – English Journal, 1997
Presents three brief articles written by teachers that 1) describe a collection of approaches that utilize newspapers and magazines as the "excellent teaching tools they are"; (2) plunge students into critical analysis through the use of advertisements in magazines; (3) present ideas on how to teach students to create writing prompts…
Descriptors: Advertising, Class Activities, Newspapers, Periodicals
Reissman, Rose – Writing Notebook: Visions for Learning, 1993
Offers 2 favorite writing activities for the computer lab: (1) students write about 100 words of the beginning and end of a favorite fiction book, while another student fills in the middle; and (2) students choose from 1 of 3 plot twists, write at least 5 sentences, and then write 3 more plot twists for the next student. (SR)
Descriptors: Computers, Creative Writing, Elementary Secondary Education, Writing Assignments
Reissman, Rose – Writing Notebook: Visions for Learning, 1993
Describes how a teacher integrated an audio cassette version of a Ray Bradbury story into a computer-supported creative writing project in her seventh-grade literature class. (SR)
Descriptors: Audiotape Cassettes, Creative Writing, Grade 7, Junior High Schools
Reissman, Rose – Writing Notebook: Creative Word Processing in the Classroom, 1991
Discusses how the computer can be used to help students learn to revise their writing through peer review, rereading their writing, and reacting and reshaping their writing in response to their peer's comments. (MG)
Descriptors: Computer Uses in Education, Peer Influence, Revision (Written Composition), Secondary Education
Reissman, Rose – Learning & Leading with Technology, 1996
Discusses the use of fortune cookie fortunes in a middle school class combined with computer graphics, desktop publishing, and word processing technology to create writing assignments, games, and discussions. Topics include cultural contexts, and students creating their own fortunes. (LRW)
Descriptors: Chinese Culture, Computer Graphics, Computer Uses in Education, Cultural Context