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McClay, Jill Kedersha; Mackey, Margaret; Carbonaro, Mike; Szafron, Duane; Schaeffer, Jonathan – E-Learning, 2007
This article reports on a study of 23 tenth-grade students who created fiction in digital game and written formats. The researchers observed them at work, analysed their stories in both formats, and interviewed selected students to learn what affordances and constraints they demonstrate and/or articulate in such authoring. The students used…
Descriptors: Literacy Education, Metacognition, Computer Uses in Education, Fiction
Merchant, Guy – E-Learning, 2004
In the world of work and in the social lives of many, new technology plays an important role in establishing and maintaining relationships and exchanging information. The school system varies in its response to this new technology and particularly to the popular communication of email and mobile phone users. In schools and classrooms, policies,…
Descriptors: Popular Culture, Instructional Materials, Computer Assisted Instruction, Writing Assignments