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Lawrence, Anne M.; Sherry, Michael B. – Journal of Literacy Research, 2021
Literacy researchers have explored how video games might be used as supplementary texts in secondary English language arts (ELA) classrooms to support reading instruction. However, less attention has been focused on how video games, particularly online educational games designed to teach argumentation, might enhance secondary ELA students'…
Descriptors: Feedback (Response), Game Based Learning, Educational Games, Video Games
Baines, Lawrence, Ed.; Kunkel, Anthony J., Ed. – 2000
This collection of 45 lesson plans contributed by English language arts scholars and practitioners provides activities that have been tested and proven effective with all levels of learners in middle school and high school classrooms. The activities in the collection advocate using unconventional strategies, competitive games, art and multimedia,…
Descriptors: Class Activities, Creative Teaching, Creative Writing, Instructional Effectiveness
Abrams, Scott – 2000
An effective language arts tool for teachers, especially those who teach at-risk, alternative, and special education students, this guidebook is designed to inspire even the most reluctant writers. The guide is organized so that journal topics are followed by non-revealing, non-threatening exercises to introduce writing as a means of expression…
Descriptors: Classroom Techniques, High School Students, High Schools, Instructional Effectiveness