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Showing 1 to 15 of 68 results Save | Export
Marilyn Leask Ed.; Sarah Younie Ed. – Routledge, Taylor & Francis Group, 2024
This fully updated third edition of "Teaching and Learning with Technologies in the Primary School" introduces practising and student teachers to the range of ways in which technology can be used to support and extend teaching and learning opportunities in their classrooms. Newly expanded to include 50% brand new chapters reflecting the…
Descriptors: Educational Technology, Technology Integration, Technology Uses in Education, Elementary Education
Dilobarkhon Azimova; Dilyorjon Solidjonov – Online Submission, 2023
The use of augmented reality (AR) in teaching English as a second language is examined in this article. Traditional language teaching techniques sometimes fall short of engaging students and offering real-world applications, which results in boredom and slow development. Through the use of augmented reality (AR) technology, digital content can be…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Physical Environment
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Lisda Nurjaleka; Rina Supriatnaningsih; Yuyun Rosliyah; Muthi Afifah; Tommi Yuniawan – International Journal of Multilingualism, 2025
Sociolinguistic awareness is crucial for L2 learners because language is not just a set of grammatical rules and vocabulary; it is deeply intertwined with social and cultural context. The linguistic landscape serves as a conduit for discerning facets of language use in a given community. This study focuses on raising sociolinguistic awareness…
Descriptors: Sociolinguistics, Metalinguistics, Second Language Instruction, Second Language Learning
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Chen, Mengyuan; Chai, Ching-sing; Jong, Morris Siu-Yung – Educational Technology Research and Development, 2023
The effective application of spherical video-based virtual reality (SVVR) in writing education depends on teachers' lesson design, which is deeply influenced by their technological pedagogical and content knowledge (TPACK). However, how teaching conceptions, as the fundamental viewpoint that influences teachers' teaching focuses, shape their TPACK…
Descriptors: Teacher Attitudes, Lesson Plans, Instructional Design, Technological Literacy
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Yu-Ting Chen; Xin-Xiang Wang; Ming Li; Mutlu Cukurova; Morris Siu-Yung Jong – Education and Information Technologies, 2025
Augmented reality (AR) has been regarded as a useful tool in writing education, with the goal of enhancing students' learning. However, questions still exist about the consistency of student motivation and their writing performance when participating in educational activities driven by AR. This study focused on AR-based writing courses, employing…
Descriptors: Computer Simulation, Simulated Environment, Physical Environment, Synthesis
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Lin, Vivien; Barrett, Neil E.; Liu, Gi-Zen; Chen, Nian-Shing; Jong, Morris Siu-Yung – Computer Assisted Language Learning, 2023
The field of language education has experienced a rise in using virtual reality (VR) to support interactive, contextualized, and collaborative language learning in recent years. The current study investigates the effects of auditory, visual, and textual input on speaking and writing in English for Tourism Purposes (ETP) through immersive,…
Descriptors: Tourism, English for Special Purposes, Undergraduate Students, Computer Simulation
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Pack, Austin; Barrett, Alex; Liang, Hai-Ning; Monteiro, Diego Vilela – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study investigates English language learner (ELL) perceptions of using a prototype virtual reality learning environment (VRLE) designed for teaching and learning writing structure. A mixed-methods approach was used, incorporating pre- and post-participation questionnaires, as well as semi-structured interviews. Participants consisted of 10…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Computer Simulation
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Khodabandeh, Farzaneh – International Journal of Educational Technology in Higher Education, 2022
During the past decade, Virtual reality (VR)-enhanced education has been adopted as a pedagogically new learning approach to smooth the learning progress. With the rise of VR-enhanced activities, investigating the effect of personality types of EFL learners on their writing performance to use VR-based instruction for learning may be a crucial…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Personality Traits
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Wen, Yun, Ed.; Wu, Yi-ju, Ed.; Qi, Grace, Ed.; Guo, Siao-Cing, Ed.; Spector, J. Michael, Ed.; Chelliah, Shobhana, Ed.; Kinshuk, Ed.; Lan, Yu-Ju, Ed. – Lecture Notes in Educational Technology, 2021
This book uncovers the important issues in language learning and teaching in the intelligent, digital era. "Social connectivity" is a contemporary style of learning and living. By engaging in the connectivity of physical and digital worlds, how essential parts of language learning and teaching can be achieved? How can the advanced…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Information Technology
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Yu-Ting Chen; Ming Li; Mutlu Cukurova – Education and Information Technologies, 2024
Creative writing is a valuable skill that enables learners to become proficient writers. One reason students often struggle with creative writing is their lack of contextual experiences. Spherical video-based virtual reality (SVVR) has been argued to support students' writing through immersive virtual experiences. However, what specific…
Descriptors: Creative Writing, Writing Instruction, Teaching Methods, Computer Simulation
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Hilliker, Shannon M.; Yol, Özge – ELT Journal, 2022
Virtual exchange, as a global social practice, provides language teacher candidates with opportunities to connect their global peers and language learners. Integrated into teacher education, virtual exchange practices enhance teacher candidates' professional and pedagogical knowledge and practices. This study details a virtual exchange program…
Descriptors: Writing Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Watanabe, Masahito – Research-publishing.net, 2020
Since 2000, I have been coordinating a web based virtual exchange project, Project Ibunka. Ibunka means different cultures in Japanese. It aims to provide opportunities of authentic interaction among EFL/ESL learners all over the world. The project has been giving English language learners from various countries opportunities to use English for…
Descriptors: Exchange Programs, Computer Simulation, Program Descriptions, Second Language Learning
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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Bin Shen; Weili Xing; Ziqian Lin; Michael Yi-Chao Jiang; Di Zou; Morris Siu-Yung Jong – Asia-Pacific Education Researcher, 2025
Writing is closely related to contextual experiences about the topics. However, in traditional EFL writing classes, learners' lack of in-depth experience in learning contexts may be the leading cause rendering students' poor writing performance. To address this problem, a quasi-experimental study was conducted to investigate the impacts of a…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Technology Integration
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Michael Yi-Chao Jiang; Morris Siu-Yung Jong; Ching-Sing Chai – Educational Technology & Society, 2024
Self-directed learning (SDL) is acknowledged as an effective language learning paradigm because learning a language is time-consuming. As language and literacy education is now embracing a more multimodal approach in writing instruction, teachers' multimodal technological, pedagogical, and content knowledge (TPACK) receives growing attention in…
Descriptors: Pedagogical Content Knowledge, Technological Literacy, Computer Simulation, Independent Study
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