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Lee, Sangmin-Michelle – ReCALL, 2019
This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of opportunities for stimulating student creativity and motivation. Creativity has been highlighted as a core competency and has…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Creativity
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Reading Teacher, 2011
There are many different kinds of words in the English language. Instruction in grammar and syntax helps young writers sort out when to use a plural or singular noun, or when to use an apostrophe. Silly Stories, a variation of a popular party game, reinforces the importance of word choice and conventions in writing. This article describes a…
Descriptors: Teaching Methods, Grammar, Syntax, Educational Games
Collom, Jack – Teachers & Writers, 1999
Describes two word games useful in secondary writing classrooms: "illot-mollo," in which freewriters announce words they just wrote which the other members must use in their subsequent freewriting; and "secret" in which students each write a secret (usually made-up) and then put them into a hat--students then pull out a secret and write about it.…
Descriptors: Class Activities, Educational Games, Free Writing, Secondary Education
Means, Beth; Lindner, Lindy – 1998
Introducing middle school students (grades 6-8) to the joy of writing, this book presents ideas, practical lessons, examples, games, and resources. Step-by-step guidelines and helpful tips for educators are combined with numerous writing and prewriting activities for students--from "braindancing" and "zoom lens" to "downhilling." The book is…
Descriptors: Class Activities, Editing, Educational Games, Intermediate Grades