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Lee, Sangmin-Michelle – ReCALL, 2019
This qualitative study investigates a media transfer project in which a digital game was used to promote student creativity in an English as a foreign language (EFL) class. The paper first addresses the potential of opportunities for stimulating student creativity and motivation. Creativity has been highlighted as a core competency and has…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Creativity
Reading Teacher, 2011
There are many different kinds of words in the English language. Instruction in grammar and syntax helps young writers sort out when to use a plural or singular noun, or when to use an apostrophe. Silly Stories, a variation of a popular party game, reinforces the importance of word choice and conventions in writing. This article describes a…
Descriptors: Teaching Methods, Grammar, Syntax, Educational Games
Collom, Jack – Teachers & Writers, 1999
Describes two word games useful in secondary writing classrooms: "illot-mollo," in which freewriters announce words they just wrote which the other members must use in their subsequent freewriting; and "secret" in which students each write a secret (usually made-up) and then put them into a hat--students then pull out a secret and write about it.…
Descriptors: Class Activities, Educational Games, Free Writing, Secondary Education
Means, Beth; Lindner, Lindy – 1998
Introducing middle school students (grades 6-8) to the joy of writing, this book presents ideas, practical lessons, examples, games, and resources. Step-by-step guidelines and helpful tips for educators are combined with numerous writing and prewriting activities for students--from "braindancing" and "zoom lens" to "downhilling." The book is…
Descriptors: Class Activities, Editing, Educational Games, Intermediate Grades