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Neumann, Michelle M.; Herodotou, Christothea – Childhood Education, 2020
A recent report surveyed 3,154 families and showed that 80% of children age 0-7 use YouTube, and 59% use YouTube Kids. While most young children are likely using their parents' accounts, 11% have their own YouTube accounts and 16% have registered with the YouTube Kids app. On average, children spend 1.39 hours each weekday and 1.47 hours each…
Descriptors: Video Technology, Young Children, Computer Oriented Programs, Use Studies
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Neumann, Michelle M.; Herodotou, Christothea – Education and Information Technologies, 2020
YouTube has become a popular digital media platform used by young children. However, concerns have been raised around inappropriate video content and limited quality. A lack of research and theoretical discussion exists on how best to evaluate the quality of YouTube videos made for children. In this study, we reviewed research and developed a set…
Descriptors: Video Technology, Web Sites, Educational Technology, Educational Quality
Kendeou, Panayiota; McMaster, Kristen L.; Butterfuss, Reese; Kim, Jasmine; Slater, Susan; Bulut, Okan – Assessment for Effective Intervention, 2021
The overall aim of the current investigation was to develop and validate the initial version of the Minnesota Inference Assessment (MIA). MIA is a web-based measure of inference processes in Grades K-2. MIA leverages the affordances of different media to evaluate inference processes in a nonreading context, using age-appropriate fiction and…
Descriptors: Test Construction, Test Validity, Inferences, Computer Assisted Testing
Kendeou, Panayiota; McMaster, Kristen L.; Butterfuss, Reese; Kim, Jasmine; Slater, Susan; Bulut, Okan – Grantee Submission, 2020
The overall aim of the current investigation was to develop and validate the initial version of the Minnesota Inference Assessment (MIA). MIA is a web-based measure of inference processes in K-2. MIA leverages the affordances of different media to evaluate inference processes in a nonreading context, using age-appropriate fiction and nonfiction…
Descriptors: Test Construction, Test Validity, Inferences, Computer Assisted Testing
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Alexander, Curby; Langub, Lee Woodham; Rosen, Dina – International Journal of Technology in Teaching and Learning, 2014
This article presents the WDT Framework, which consists of three levels of integrating field-based technology experiences into early childhood education coursework. Early childhood teacher education programs have historically utilized field experiences for the purpose of helping pre-service teachers build their understanding of developmentally…
Descriptors: Field Experience Programs, Early Childhood Education, Teacher Education Programs, Preservice Teachers
Puerling, Brian – Redleaf Press, 2012
Integrate technology into your classroom and help children develop skills they need as they learn and grow. Technology is rapidly changing the ways we live our lives and interact with the world. It's also changing how you teach. Technology can enhance your classroom's complete curriculum and assessment and help you create and capture meaningful…
Descriptors: Early Childhood Education, Young Children, Technology Uses in Education, Technology Integration
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Lieberman, Debra A.; Fisk, Maria Chesley; Biely, Erica – Computers in the Schools, 2009
Young children ages 3 to 6 play a wide range of digital games, which are now available on large screens, handheld screens, electronic learning systems, and electronic toys, and their time spent with games is growing. This article examines effects of digital games and how they could be designed to best serve children's needs. A small body of…
Descriptors: Play, Young Children, Educational Games, Video Games