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Dhvani Toprani; Marcela Borge – Journal of Computer Assisted Learning, 2025
Background: In this paper, we extend findings from previous iterations of a design-based project called ThinkerSpaces design studios that promotes human-centred design among children. ThinkerSpaces design studios is a play-based afterschool club that follows principles of embedded design by prioritising learner agency, exploration and ongoing…
Descriptors: Children, After School Programs, Play, Technology Uses in Education
Slayton, Brittany; Velez, Susana Salazar; Jong, Cindy; Perry, Kristen – Journal of Mathematics Education at Teachers College, 2018
This paper describes an after-school club aimed to engage elementary students in project-based learning by integrating mathematics and literacy connections within a community-based topic. Building on students' backgrounds and interests, researchers created the Community Super Investigators (CSI) Club as part of an after-school program to explore…
Descriptors: Elementary School Students, Grade 4, Grade 5, Youth Clubs
Frerichs, Saundra Wever; Barker, Bradley; Morgan, Kathy; Patent-Nygren, Megan; Rezac, Micaela – Association for the Advancement of Computing in Education, 2012
Geospatial and Robotics Technologies for the 21st Century (GEAR-Tech-21), teaches science, technology, engineering and mathematics (STEM) through robotics, global positioning systems (GPS), and geographic information systems (GIS) activities for youth in grades 5-8. Participants use a robotics kit, handheld GPS devices, and GIS technology to…
Descriptors: Robotics, Telecommunications, Multimedia Instruction, Blended Learning
Detzler, Mindy Larson; Van Liew, Charise; Dorward, Lisa Granquist; Jenkins, Roneka; Teslicko, David – New Directions for Youth Development, 2007
In the inner-city of Washington, D.C., lives a generation of young people for whom violence, discrimination, and poverty are a daily reality. This article describes one youth organization that encourages these young people to voice their hopes and concerns for their community and work to create solutions. The out-of-school-time programming of…
Descriptors: After School Programs, Nonprofit Organizations, Leadership, Adolescents
National 4-H Council, 2005
This final guide in the series is designed to assist in one's role of helper for youth interested in the dog project. These learn-by-doing activities can be adapted for families, classrooms, dog project meetings, after school programs, camps or other settings. In this Helper's Guide, one will find helpful information about characteristics of…
Descriptors: After School Programs, Experiential Learning, Learning Activities, Teaching Methods