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Ehret, Christian; Ehret, Lea; Low, Bronwen; Ciklovan, Luka – British Journal of Educational Technology, 2019
This paper presents data from the first six-months of an ongoing speculative design project in which youth and researchers co-created a videogame club, and later an eSports team, in an urban youth centre in Montréal, Québec. It describes how process philosophy informed researchers' approach to speculative design, allowing youth and researchers to…
Descriptors: Youth Clubs, Design, Urban Youth, Foreign Countries
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Carol-Ann Burke, Lydia E. – International Journal of Science Education, 2020
Children in low-income neighbourhoods experience an intersection of socio-structural factors that delimit their engagement with out-of-school (informal) science education. Using Bourdieu's framework of habitus, this paper explores how informal science educators and children in a given low-income community in western Canada described the attitudes,…
Descriptors: Informal Education, Science Education, Low Income, Context Effect
Zita, Adam – Pathways: The Ontario Journal of Outdoor Education, 2008
Technology is all around us and no matter how hard educators promote the value of outdoor and experiential education (OEE) to adults and children alike, they are pulled away by a different reality--one might say, a virtual reality. Even when one is engaged in the outdoors either through a night hike or a stream study, technology is lingering…
Descriptors: Navigation, Experiential Learning, Technology Integration, Youth Clubs
Cart, Germaine; And Others – 1952
In the United States of America, there are about 35 separate Children's Museums; in the rest of the world, hardly a dozen. In Europe there is one. Yet many museums in Continental Europe, in Great Britain and the British Commonwealth, and in the Americas do provide for children in a variety of ways. How museums of different types, including…
Descriptors: Audiovisual Aids, Children, Educational Finance, European History