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Pennington, Brittany; McComas, Jennifer J. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG), a well-researched classroom group contingency, is typically played for brief periods of time, which raises questions about the effects on subsequent contexts. This study used a multiple baseline design and showed that when the GBG was implemented in one context, behavior improved in only that context. Behavior…
Descriptors: Educational Games, Class Activities, Student Behavior, Behavior Modification
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Donaldson, Jeanne M.; Vollmer, Timothy R.; Krous, Tangala; Downs, Susan; Berard, Kerri P. – Journal of Applied Behavior Analysis, 2011
The good behavior game (GBG) is a classwide group contingency that involves dividing the class into two teams, creating simple rules, and arranging contingencies for breaking or following those rules. Five kindergarten teachers and classrooms participated in this evaluation of the GBG. Disruptive behavior markedly decreased in all five classrooms…
Descriptors: Kindergarten, Classroom Environment, Classroom Techniques, Games
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Pierce, Karen; Schreibman, Laura – Journal of Applied Behavior Analysis, 1995
Two children with autism, aged 10, were exposed to peer-implemented pivotal response training (PRT). Typical peers implemented PRT strategies by modeling, role playing, and didactic instruction. Both children with autism maintained prolonged interactions with the peer, initiated play and conversations, and increased engagement in language and…
Descriptors: Autism, Behavior Development, Classroom Techniques, Intermediate Grades