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Ryan, Sarah; Kaufman, Julia; Greenhouse, Joel; She, Ruicong; Shi, Judy – Community College Journal of Research and Practice, 2016
Whether through the use of online-only or hybrid/blended formats, colleges and universities across the country are increasingly utilizing online platforms as a medium for the delivery of instruction. At the same time, we know little about how student learning outcomes are related to students' engagement with online instructional formats. In…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Online Courses
Barab, Sasha A.; Gresalfi, Melissa; Ingram-Goble, Adam – Educational Researcher, 2010
Videogames are a powerful medium that curriculum designers can use to create narratively rich worlds for achieving educational goals. In these worlds, youth can become scientists, doctors, writers, and mathematicians who critically engage complex disciplinary content to transform a virtual world. Toward illuminating this potential, the authors…
Descriptors: Play, Research Methodology, Video Games, Educational Objectives
Crain, Robert L.; And Others – 1992
The career magnet high school programs of the New York City (NYC) public school system were evaluated in an experimental study. The experimental design compared the ninth-grade performance of students randomly selected for magnet schools with those who "lost the lottery." It included 91 pools of students: 3,272 with average reading…
Descriptors: Admission Criteria, Career Education, College Preparation, Computer Uses in Education