Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 16 |
Since 2006 (last 20 years) | 27 |
Descriptor
Source
Author
Publication Type
Reports - Research | 24 |
Journal Articles | 22 |
Reports - Evaluative | 3 |
Dissertations/Theses -… | 2 |
Tests/Questionnaires | 1 |
Education Level
Elementary Education | 16 |
Secondary Education | 10 |
Early Childhood Education | 6 |
High Schools | 6 |
Kindergarten | 6 |
Middle Schools | 6 |
Grade 1 | 5 |
Grade 2 | 5 |
Junior High Schools | 5 |
Primary Education | 5 |
Grade 3 | 3 |
More ▼ |
Audience
Location
Maryland | 2 |
California | 1 |
Florida | 1 |
Illinois | 1 |
Illinois (Chicago) | 1 |
Ohio | 1 |
Oregon | 1 |
United Kingdom (England) | 1 |
Utah | 1 |
West Virginia | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Behavior Assessment System… | 2 |
Social Skills Rating System | 2 |
Intervention Rating Profile | 1 |
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 16 |
Meets WWC Standards with or without Reservations | 29 |
Donaldson, Jeanne M.; Lozy, Erica D.; Galjour, Mallorie – Journal of Behavioral Education, 2021
Disruptive classroom behavior produces a host of problems for students and teachers. The Good Behavior Game (GBG) is an effective procedure to reduce disruptive behavior. In this study, experimenters conducted the GBG in two preschool classes and demonstrated its effectiveness using a reversal design. Subsequently, experimenters systematically…
Descriptors: Student Behavior, Behavior Modification, Educational Games, Preschool Children
Speight, Renee; Kucharczyk, Suzanne; Whitby, Peggy – Journal of Behavioral Education, 2022
Challenging classroom behavior can interfere with learning. Fortunately known, positive, and proactive approaches to behavior management can improve student responding. Class-Wide Function-related Intervention Teams (CW-FIT) have led to improvement in student behavior across elementary and middle school contexts. However, little is known of the…
Descriptors: Program Effectiveness, Behavior Modification, Student Behavior, Teacher Behavior
Meredith Murphy, J.; Hawkins, Renee O.; Nabors, Laura – Contemporary School Psychology, 2020
Research indicates that students with emotional and behavioral disorders (EBD) may engage in severe disruptions and off-task behaviors in the classroom setting that adversely impact the learning environment. This leads to many students identified as having EBD being placed in alternative education settings, such as restrictive schools or…
Descriptors: Interpersonal Competence, Behavior Modification, Special Needs Students, Behavior Problems
Joslyn, P. Raymond; Vollmer, Timothy R. – Journal of Applied Behavior Analysis, 2020
The Good Behavior Game (GBG) is a well-documented group contingency designed to reduce disruptive behavior in classroom settings. However, few studies have evaluated the GBG with students who engage in severe problem behavior in alternative schools, and there are few demonstrations of training teachers in those settings to implement the GBG. In…
Descriptors: Classroom Techniques, Student Behavior, Nontraditional Education, Behavior Disorders
McIntosh, Kent; Girvan, Erik J.; Fairbanks Falcon, Sarah; McDaniel, Sara C.; Smolkowski, Keith; Bastable, Eoin; Santiago-Rosario, María Reina; Izzard, Sara; Austin, Sean C.; Nese, Rhonda N. T.; Baldy, Tabathia S. – School Psychology, 2021
We assessed the effects of a whole-school equity intervention implemented within a school-wide positive behavioral interventions and supports (PBIS) framework on racial inequities in school discipline in eight elementary schools with inequitable referrals for Black students. The intervention involved assessing patterns of racial disparities in…
Descriptors: Positive Behavior Supports, Behavior Problems, Behavior Modification, Racial Bias
Joslyn, P. Raymond; Vollmer, Timothy R.; Kronfli, Faris R. – Journal of Behavioral Education, 2019
Group contingencies have been indicated to be effective in reducing disruptive behavior and increasing academic engagement in school settings. Previous research has demonstrated their efficacy with a wide range of student ages, but there have been few studies with older students who engage in severe disruptive behavior. In the current study, we…
Descriptors: Contingency Management, Behavior Problems, Behavior Modification, Student Behavior
W. Blake Ford; Keith C. Radley; Daniel H. Tingstrom; Brad A. Dufrene – Journal of Positive Behavior Interventions, 2020
Disruptive behavior (DB) negatively affects the learning process in various ways, interfering with the educational process of individual students, the teacher, and/or the class as a whole. Group contingency interventions, such as the Good Behavior Game (GBG), are often used classwide to provide teachers with evidence-based management strategies…
Descriptors: Behavior Problems, Student Behavior, High School Students, Grade 9
Orr, Robyn K.; Caldarella, Paul; Hansen, Blake D.; Wills, Howard P. – Journal of Behavioral Education, 2020
Middle school special education teachers often express concern about challenging student behavior. Class-Wide Function-Related Intervention Teams (CW-FIT), a behavior management program based on school-wide positive behavior support, have been effective in elementary general education classrooms. The present study, the first to apply it in a…
Descriptors: Behavior Modification, Student Behavior, Middle School Students, Special Education
Speight, Renee; Whitby, Peggy; Kucharczyk, Suzanne – Journal of Positive Behavior Interventions, 2020
Positive behavior interventions and supports (PBIS) improve student behavior. Yet, teachers may not receive adequate training to implement PBIS at the classroom level. This study evaluated class-wide function-related intervention teams (CW-FIT) as a classroom-level behavior management system to determine whether the behavior of middle school…
Descriptors: Student Behavior, Teacher Behavior, Middle School Students, Middle School Teachers
Fallon, Lindsay M.; Marcotte, Amanda M.; Ferron, John M. – Journal of Positive Behavior Interventions, 2020
The impact of the Good Behavior Game (GBG) on students' classroom behavior has been studied for 50 years. What is less established is the impact of the GBG on students' academic progress. With emerging research in curriculum-based measurement for written expression (WE-CBM), it may be possible to observe changes in students' writing output while…
Descriptors: Educational Games, Student Behavior, Curriculum Based Assessment, Elementary School Students
Lina G. Kitson – ProQuest LLC, 2020
Problem behaviors are prevalent in schools and may result in negative effects for the students exhibiting those behaviors, teachers, and other students. Increasing on-task behaviors has been shown to minimize disruptive behaviors. The current study utilized an interdependent group contingency-based intervention, Class-Wide Function-related…
Descriptors: Intervention, Behavior Problems, Student Behavior, Elementary School Students
Pas, Elise T.; Ryoo, Ji Hoon; Musci, Rashelle; Bradshaw, Catherine P. – Grantee Submission, 2019
The three-tiered Positive Behavioral Interventions and Supports (PBIS) framework promotes the development of systems and data analysis to guide the selection and implementation of evidence-based practices across multiple tiers. The current study examined the effects of universal (tier 1) or school-wide PBIS (SW-PBIS) in one state's scale-up of…
Descriptors: Positive Behavior Supports, Behavior Modification, Intervention, Program Effectiveness
Humphrey, Neil; Hennessey, Alexandra; Ashworth, Emma; Frearson, Kirsty; Black, Louise; Petersen, Kim; Wo, Lawrence; Panayiotou, Margarita; Lendrum, Ann; Wigelsworth, Michael; Birchinall, Liz; Squires, Garry; Pampaka, Maria – Education Endowment Foundation, 2018
The Good Behaviour Game (GBG) is a universal behaviour management intervention that aims to to improve pupil behaviour with the following core elements: classroom rules, team membership, monitoring of behaviour, and positive reinforcement (rewards). While it is primarily used with children in primary schools, it can also be implemented in early…
Descriptors: Student Behavior, Behavior Modification, Intervention, Games
Matthew D. Johnson – ProQuest LLC, 2015
The Good Behavior Game is an interdependent group contingency that relies on the influence of other important group members to modify challenging behaviors of a student or a group of students within the classroom. Although the Good Behavior Game possesses a long history of effective use in the research literature, there is a significant void in…
Descriptors: Evaluation, Educational Games, Special Education, Student Behavior
Caldarella, Paul; Williams, Leslie; Jolstead, Krystine A.; Wills, Howard P. – Update: Applications of Research in Music Education, 2017
Classroom management is a common concern for teachers. Music teachers in particular experience unique behavior challenges because of large class sizes, uncommon pacing requirements, and performance-based outcomes. Positive behavior support is an evidence-based framework for preventing or eliminating challenging behaviors by teaching and…
Descriptors: Classroom Techniques, Student Behavior, Elementary School Students, Music Education
Previous Page | Next Page »
Pages: 1 | 2