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Augustine, Catherine H.; Engberg, John; Grimm, Geoffrey E.; Lee, Emma; Wang, Elaine Lin; Christianson, Karen; Joseph, Andrea A. – RAND Corporation, 2018
Across the country, school districts, their stakeholders, and policymakers have become increasingly concerned about suspensions, particularly about suspending students from elementary school and disproportionately suspending ethnic/racial minority students. Suspended students are less likely to graduate, possibly because they miss the…
Descriptors: Educational Environment, Urban Schools, Suspension, Program Effectiveness
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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2019
The Good Behavior Game (GBG) is a classroom management system that employs an interdependent group contingency, whereby students work as a team to win the game. Although previous anecdotal data have suggested that this arrangement may promote prosocial behavior, teachers may have concerns about its fairness and potential to evoke negative peer…
Descriptors: Educational Games, Student Behavior, Peer Influence, Classroom Techniques
Sara B. Heller; Anuj K. Shah; Jonathan Guryan; Jens Ludwig; Sendhil Mullainathan; Harold A. Pollack – National Bureau of Economic Research, 2015
We present the results of three large-scale randomized controlled trials (RCTs) carried out in Chicago, testing interventions to reduce crime and dropout by changing the decision-making of economically disadvantaged youth. We study a program called Becoming a Man (BAM), developed by the non-profit Youth Guidance, in two RCTs implemented in 2009-10…
Descriptors: Crime, Dropouts, Delinquency, Disadvantaged Youth