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Groves, Emily A.; Austin, Jennifer L. – Journal of Applied Behavior Analysis, 2017
The Good Behavior Game (GBG) uses an interdependent group contingency to improve classroom behavior. Despite the wealth of research on the effectiveness of the GBG, some teachers may have concerns about their students' abilities to work in teams, particularly if they have a history of poor social skills. We used an alternating treatments design to…
Descriptors: Educational Games, Class Activities, Classroom Techniques, Program Evaluation
Reeves, Thomas; Romine, William; Laffey, James; Sadler, Troy; Goggins, Sean – Grantee Submission, 2020
Mission HydroSci (MHS) is a 3D game-based learning environment and curriculum that supports middle school student learning of water systems science and scientific argumentation. MHS is a rigorous, coherent and engaging 6 to 8-day curriculum with all learning activities and social interactions taking place in the virtual world and with teachers…
Descriptors: Distance Education, Game Based Learning, Computer Simulation, Middle School Students
Garcia, Ivonne; Grossman, Jean Baldwin; Herrera, Carla; Strassberger, Marissa; Dixon, Michelle; Linden, Leigh – MDRC, 2020
Many talented students in under-resourced schools do not reach their full potential. Research shows that by sixth grade, children born into poverty have likely spent 6,000 fewer hours learning than their middle-class counterparts. Higher Achievement, an intensive summer and after-school program, aims to close that learning gap. It offers…
Descriptors: Summer Programs, After School Programs, Achievement Gap, Enrichment Activities
Wijekumar, Kay; Hitchcock, John; Turner, Herb; Lei, PuiWa; Peck, Kyle – National Center for Education Evaluation and Regional Assistance, 2009
In an effort to identify instructional methods that might improve mathematics learning at the grade 4 level when used in a variety of educational settings under typical conditions, the REL Mid-Atlantic research team looked for promising, replicable practices that were being used broadly by teachers in U.S. schools, for which research showed…
Descriptors: Sample Size, Learning Activities, Academic Achievement, Teacher Surveys

Peak, Janie; Dewalt, Mark W. – ERS Spectrum, 1994
Evaluates a computerized reading management and enrichment program's effects on college-bound ninth graders attending Cherryville Junior-Senior High School, in Gaston County, North Carolina. When total reading scores were compared on third-, sixth-, and eighth-grade California Achievement Tests, the Cherryville students (five-year program…
Descriptors: College Bound Students, Computer Assisted Instruction, Enrichment Activities, Grade 9